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Turtles11895/Direct-and-Defend-Turtles

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  1. Download 7-zip if you don't have it to extract the file
  2. Download the release → → → →

-How to update: take "Save Data.dat" out of _Data folder, replace the files, and put the save data back

-If there's lag - save and load the scene to delete dead units. If your computer can handle it the game will delete the dead units anyway after a few minutes

YouTube vid of the game: Watch the video

Que es? This is a game like the Command & Conquer series but in its own style. Enemies are procedurally spawned and the player must defend, make money, and attack the enemy. Each unit is unique (targeting, strategic ability, weapons) and there are multiple alternative units the player can use to win. The player must learn how to use each unit or play in sandbox mode so that they can defend well. More info in game~

Changelog:

0[Jul/21]- base game

1[Aug/21]- bug fixes, ramped up difficulty, added banners

2[Sep/21]- bug fixes, increased fog, fixed ciws missile targeting, 4 new units, normal maps, other changes

3[Sep/21]- bug fixes, nerfed m2s, buffed teslas and flaks, added value to build menu (V:hp*dps*rangeType/cost)

4[Dec/21]- bug fixes, buffs/nerfs, bloom blurring when missiles explode, 2 new units, added to mats, enemy towers give money when killed, warehouse upgrades are now linear and expensive units cost less to make up for this as well as enemies killed giving money

5[Jan/22]- buffed protos, shaders/mats/particleSystems to make units look pretty, sfx, remodeled derg and fooled around with shader, animations no longer override ik effectors (ragdoll physx on units with bones)

6[Jan/22]- units are playable with right click (Mouse2)

6.1[Apr/22]- fixed bug where the unit targeting angle messed up because of y-pos, ciws will always prioritize missiles, neatened github

7[Aug/22]- added multiplayer (server has to be manually started every hour so it prob not up), 1 new unit, fixed a couple textures, a couple idle animations, added chat and stuff for multiplayer including reorganizing the entire codebase, now 10k lines in the codebase

7.1-7.1.1[Sep/22]- neatened github, added backup (old) release for if there is a bug in the newer release

Graphic:

Animation meme with the two highest effort models: Watch the video

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