A fast-paced, physics-driven marble rolling game made with Unity v6000.0.37f1. The project was developed as part of a school project and started with following this tutorial.
- #1 Roll-a-ball
- #2 Game Design Document & Milestones
- #3 First Milestone
- #4 Second Milestone
- #5 Third Milestone
- #6 Final Game
- Refraction Shader by PabloMakes
- Electricity Shader by Gabriel Aguiar Prod.
- Hologram Shader by Gabriel Aguiar Prod.
- Galaxy Shader by Gabriel Aguiar Prod.
- Dissolve Shader by Brackeys
- Shader Graph tutorial playlist by Daniel Ilett
- Glitch SFX by Epic Stock Media
- Glitch2 SFX by THE FOUNDATION
- Select by GFX Sounds
- Click by GFX Sounds
- Ding by Ni Sound
- Impact by SmartSoundFX
- Death by Epic Stock Media
- Spawn by Valve
- Smash by betacut
- Bling by Epic Stock Media