Releases: Vanilla-Expanded/VanillaQuestsExpanded-Cryptoforge
RimWorld Release version
RimWorld Release Version
v2.05:
- Backported some of the upcoming astrofire improvements so they apply to cryptofreeze too, so pawns can self extinguish cryptofreeze burns
RimWorld Release version
v2.04:
- Added vacuum resistance to crypto armors and helmets
RimWorld Release Version
v2.02:
- Restored some code for studiable buildings
RimWorld Release Version
v2.01:
- Removed duplicate code that is now in the Framework
RimWorld Release Version
v2.0:
- Updated to RimWorld 1.6
RimWorld Release Version
v1.0:
- Fix: extinguishing cryptofreeze can now be done by right clicking with a colonist, like normal fire, courtesy of Silvyy
RimWorld Release version
v0.2: Second beta:
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Fix: Mines do not appear on the readout when hovered over.
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Fix: properly categorized cryptoaxes as weapons
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Fix: Scavenging job wasn't queuing properly if the chunks weren't player faction
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Fix: Cancelling scavenging job no longer ends in success
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Fix: Breaking the reactor doesn't fail the quest in the Chapter 4 of the Cryptoforge.
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Tweak: Removed any mountains and rocks from the first chapter (Scanning site)
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Tweak: Airlock doors inherit the faction of the locked airlock so they don't have the "hold open" gizmo on the first quests.
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Tweak: Ancient beds yield steel when deconstructed.
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Tweak: added isBad false to cryptobleed so it doesn’t get affected by healer mech serums or medpods
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Tweak: added a cancel button for scavenging designators
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Tweak: removed HP from all weapons and apparel, as well as deterioration and flammability
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Tweak: Butchering the new insectoids drops chitin when Insectoid 2 is loaded.
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Tweak: Most of the items in the mod are no longer deconstructible
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Tweak: Added failsafes if the player decides to settle on the forge tile
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Tweak: Forgemasters cryptosleep pod is now deconstructible
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Tweak: Scanning start and ending now pop up a message to inform the player
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Tweak: Frozen mechanoids trigger at a larger radius of 6
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Tweak: Frozen mechanoids trigger immediately upon being fired at.
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Tweak: frozen insectoid nests produce less insects when they first spawn.
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Tweak: Increased the speed the airlock doors take to open.
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Tweak: Reduce the cryptofreeze spread time to half
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Tweak: Changed the amount of time it takes to force open the Small airlock door from 3600 to 1200 ticks.
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Tweak: Changed the amount of time it takes to force open the Large airlock door from 4200 to 1800 ticks.
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Tweak: Increased the amount of plasteel obtained from salvaging Twisted Plasteel from x10 to x20.
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Tweak: Crypto armors (both types) count as Royal attire for base game titles and VE - Empire titles.
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Tweak: Crypto armors never become tainted. Same goes for Crypto helmets.