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VigneshwarJ/README.md

Vigneshwar Jayakumar

Senior GPU Compiler Engineer Austin, TX | VigneshwarJ.github.io


Professional Summary

Software engineer specializing in GPU compiler optimizations, low-level systems architecture, and high-performance computing. Currently building and optimizing compiler infrastructure at AMD. Passionate about the intersection of hardware and software, with a strong background in rendering techniques, 3D graphics, and game engine architecture.

Core Competencies

  • Languages: Modern C++, C, C#, Java
  • Systems & Infrastructure: LLVM, CUDA, GPU Architectures, Compiler Optimizations, Performance Profiling
  • Computer Graphics: OpenGL, Ray Tracing / Global Illumination, Procedural Generation, AR

Selected Technical Projects


Current Focus

Continually expanding expertise in low-level systems performance, while exploring advanced concepts in Computer Vision and procedural animation methodologies in my independent research. Open to discussing compiler infrastructure, rendering algorithms, and systems programming.

Pinned Loading

  1. ARIndependentProject ARIndependentProject Public

    C# 1

  2. ProceduralGenerator ProceduralGenerator Public

    C++ 1

  3. 3DSoftEngine 3DSoftEngine Public

    Java

  4. JustAnotherGameEngine JustAnotherGameEngine Public

    C++

  5. SpicyRaymarcher SpicyRaymarcher Public

    Forked from AmigurumiShaders/DX11Starter

    building a Ray Marcher tool for artists to play with

    C++

  6. CompleteRayTracer CompleteRayTracer Public

    developing a complete raytracer with global illumination and GPU support

    C