Add VR demo implementation plan: "Look & Interact" orientation-driven interaction#17
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Add VR demo implementation plan: "Look & Interact" orientation-driven interaction#17
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Co-authored-by: VoxleOne <119956342+VoxleOne@users.noreply.github.com> Agent-Logs-Url: https://github.com/VoxleOne/SpinStep/sessions/2dab71ee-cd85-4f5e-b9d0-5c9669bb7453
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[WIP] Create VR demo concept for SpinStep interaction
Add VR demo implementation plan: "Look & Interact" orientation-driven interaction
Mar 25, 2026
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Design document for a VR/metaverse demo that maps SpinStep's quaternion primitives to attention-cone-driven interaction — no menus, just natural looking and turning.
docs/vr-demo-design.mdis_within_angle_threshold,batch_quaternion_angle,get_relative_spin,DiscreteOrientationSet.query_within_angle) already implement the core attention-cone mechanicsAttentionCone— wraps angle-threshold checks with falloff/attenuationSceneEntity/AttentionManager—Nodesubclass + batch scene queriesNPCAttentionAgent— perception cone + slerp-based smooth turningMultiHeadAttention— independent visual/audio/haptic conesNo source code changes — plan only, per issue requirement. Zero existing files modified; all 46 tests still pass.
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