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Add VR demo implementation plan: "Look & Interact" orientation-driven interaction#17

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copilot/spinstep-vr-demo-look-interact
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Add VR demo implementation plan: "Look & Interact" orientation-driven interaction#17
Copilot wants to merge 2 commits intomainfrom
copilot/spinstep-vr-demo-look-interact

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Copilot AI commented Mar 25, 2026

Design document for a VR/metaverse demo that maps SpinStep's quaternion primitives to attention-cone-driven interaction — no menus, just natural looking and turning.

docs/vr-demo-design.md

  • Capability mapping: Shows how existing primitives (is_within_angle_threshold, batch_quaternion_angle, get_relative_spin, DiscreteOrientationSet.query_within_angle) already implement the core attention-cone mechanics
  • Gap analysis: 4 new modules (~400 LOC), 4 utility functions — all compose existing math, no reimplementation
    • AttentionCone — wraps angle-threshold checks with falloff/attenuation
    • SceneEntity / AttentionManagerNode subclass + batch scene queries
    • NPCAttentionAgent — perception cone + slerp-based smooth turning
    • MultiHeadAttention — independent visual/audio/haptic cones
  • API design with usage examples for gaze, NPC awareness, spatial audio gain, multi-modal attention
  • Unity/Unreal integration: WebSocket bridge protocol (JSON) and native plugin path
  • 5-phase delivery plan with file map, LOC estimates, and testing strategy

No source code changes — plan only, per issue requirement. Zero existing files modified; all 46 tests still pass.


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Copilot AI changed the title [WIP] Create VR demo concept for SpinStep interaction Add VR demo implementation plan: "Look & Interact" orientation-driven interaction Mar 25, 2026
Copilot AI requested a review from VoxleOne March 25, 2026 21:48
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