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[Feat] - editor/renderer - Wire entity sprite sheet and animation to scene entities
enhancementNew feature or requestNew feature or requesttier-0-editorVisual editor tooling - build before continuing the v1 roadmapVisual editor tooling - build before continuing the v1 roadmapStatus: Open.#147 In WillBallentine/Sunforge;[Feat] - editor/ui - Visual polish pass for editor UI toolkit and panels
enhancementNew feature or requestNew feature or requestpost-v1Deferred polish/enhancements until after v1 shipsDeferred polish/enhancements until after v1 shipstier-0-editorVisual editor tooling - build before continuing the v1 roadmapVisual editor tooling - build before continuing the v1 roadmapStatus: Open.#130 In WillBallentine/Sunforge;[Feat] - renderer - GPU depth ordering + instanced batching to reduce draw calls
enhancementNew feature or requestNew feature or requestpost-v1Deferred polish/enhancements until after v1 shipsDeferred polish/enhancements until after v1 shipstier-2-renderingRenderer, Camera, Sprites, Animation, Tilemap, Particles, Shaders, FontsRenderer, Camera, Sprites, Animation, Tilemap, Particles, Shaders, FontsStatus: Open.#123 In WillBallentine/Sunforge;[Feat] - core - simplify math.odin using language builtins and core:math/linalg
enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomerspost-v1Deferred polish/enhancements until after v1 shipsDeferred polish/enhancements until after v1 shipstier-9-utilitiesMath, Timers, Events, Debug Draw, Save, Profiler, Console, LocalizationMath, Timers, Events, Debug Draw, Save, Profiler, Console, LocalizationStatus: Open.#122 In WillBallentine/Sunforge;[Feat] - runtime - Cross-platform export support (macOS/Linux runtime builds)
enhancementNew feature or requestNew feature or requestpost-v1Deferred polish/enhancements until after v1 shipsDeferred polish/enhancements until after v1 shipstier-0-editorVisual editor tooling - build before continuing the v1 roadmapVisual editor tooling - build before continuing the v1 roadmapStatus: Open.#110 In WillBallentine/Sunforge;[Feat] - runtime - Build/export a project into a standalone runnable game
enhancementNew feature or requestNew feature or requesttier-0-editorVisual editor tooling - build before continuing the v1 roadmapVisual editor tooling - build before continuing the v1 roadmapStatus: Open.#109 In WillBallentine/Sunforge;[Feat] - renderer/tilemap - Tile-level z-sorting against entities for tall tiles
enhancementNew feature or requestNew feature or requestpost-v1Deferred polish/enhancements until after v1 shipsDeferred polish/enhancements until after v1 shipstier-2-renderingRenderer, Camera, Sprites, Animation, Tilemap, Particles, Shaders, FontsRenderer, Camera, Sprites, Animation, Tilemap, Particles, Shaders, FontsStatus: Open.#104 In WillBallentine/Sunforge;[Feat] - renderer/animation - Support multiple frame events firing in the same update
enhancementNew feature or requestNew feature or requestpost-v1Deferred polish/enhancements until after v1 shipsDeferred polish/enhancements until after v1 shipstier-2-renderingRenderer, Camera, Sprites, Animation, Tilemap, Particles, Shaders, FontsRenderer, Camera, Sprites, Animation, Tilemap, Particles, Shaders, FontsStatus: Open.#100 In WillBallentine/Sunforge;[Feat] - editor - Script assignment and live output panel
enhancementNew feature or requestNew feature or requesttier-0-editorVisual editor tooling - build before continuing the v1 roadmapVisual editor tooling - build before continuing the v1 roadmaptier-10-scriptingEmbeddable scripting for game logic - native hot-reload, Lua, WASM, C#Embeddable scripting for game logic - native hot-reload, Lua, WASM, C#Status: Open.#97 In WillBallentine/Sunforge;[Feat] - scripting - Script hot-reload and error reporting console
enhancementNew feature or requestNew feature or requesttier-10-scriptingEmbeddable scripting for game logic - native hot-reload, Lua, WASM, C#Embeddable scripting for game logic - native hot-reload, Lua, WASM, C#Status: Open.#96 In WillBallentine/Sunforge;[Feat] - scripting - Per-entity script attachment and lifecycle
enhancementNew feature or requestNew feature or requesttier-10-scriptingEmbeddable scripting for game logic - native hot-reload, Lua, WASM, C#Embeddable scripting for game logic - native hot-reload, Lua, WASM, C#Status: Open.#95 In WillBallentine/Sunforge;[Feat] - scripting - C# scripting backend via .NET hosting
enhancementNew feature or requestNew feature or requesttier-10-scriptingEmbeddable scripting for game logic - native hot-reload, Lua, WASM, C#Embeddable scripting for game logic - native hot-reload, Lua, WASM, C#Status: Open.#94 In WillBallentine/Sunforge;