entity activation: use kd-tree for players and dedup entities#528
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hayanesuru wants to merge 1 commit intoWinds-Studio:ver/1.21.11from
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entity activation: use kd-tree for players and dedup entities#528hayanesuru wants to merge 1 commit intoWinds-Studio:ver/1.21.11from
hayanesuru wants to merge 1 commit intoWinds-Studio:ver/1.21.11from
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Dreeam-qwq
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Apr 11, 2026
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Dreeam-qwq
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Since we added a more efficient activation range impl here, do we still need to optimize the original activation range impl?
And I think we don't need to build K-D Tree 3D if the dab is disabled.
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