Cleanup optimize mob spawning#658
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Dreeam-qwq merged 11 commits intover/1.21.11from Mar 9, 2026
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- Extract per player mob count update - Move modified NaturalSpawner methods together - Merge `NatureSpawnChunkMap#collectSpawningChunks` into `collectSpawningChunks#build`, since only one call - Code format & complete comments
hayanesuru
approved these changes
Mar 4, 2026
No need to wake up the thread on every time it schedules to execute the task. By only park thread if the queue is empty, it can increase the throughput and also fixed the problem of skipping task executions in original changes in 5237ed9 The behavior remains same as the original try/catch impl, but now it's controlled by `jobs.isEmpty()` instead of the try/catch However still need to check and figure out whether needs to "revert" to base on Pufferfish's original async executor impl. Using `LockSupport#park/unpark` should be lightweight than using `Condition#await/signal`, but shows opposite throughput result in JMH
Co-Authored-By: Creeam <102713261+HaHaWTH@users.noreply.github.com>
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NatureSpawnChunkMap#collectSpawningChunksintocollectSpawningChunks#build, since only one call