Releases: Wit-MKW/java-uno-server
Releases · Wit-MKW/java-uno-server
v2.6
v2.5.1
v2.5
A big client update and a server bugfix.
Changes:
- You can now play local single-player games! Use the flag -local yes.
• Note that this flag and -address are mutually exclusive for obvious reasons. - Draw two cards work properly.
• For those curious, I was checking for an empty draw pile instead of one that wasn't empty.
v2.4
A server-side bugfix and a returning feature for the client.
Changes:
- Made it absolutely impossible to, in any way, attempt to draw from an empty pile.
• Previously, if one used a Draw Two or Draw Four card and the draw pile didn't have that many cards, the server would effectively crash.
v2.3.1
v2.3
A wide variety of changes (again).
Changes:
- Added custom names (-nm flag).
- Made a command line interface for the server (
-cliflag on the command line—noFLAGS.CFG.).
– I will not be localising the server, as all that is really important is how many people have joined yet.
NOTE: Until 2.4, source code does NOT correspond with the releases in question.
If there is enough demand, I may correct this.
v1.6
v1.5
A couple of bug fixes and a new feature.
Changes:
- Made wild card colours actually display properly.
- Allowed for per-card resources in
UNO/RESOURCE/COLOUR/VALUE.PNG. - Made games actually repeat.
- Added text indicating that a Draw Four card had been used on you, to reduce confusion.
NOTE: Until 2.4, source code does NOT correspond with the releases in question!
If there is enough demand, I may correct this.
v1.4
A release with changes of every variety.
Changes:
- Changed
The current card in play is …to a sprite. - Added custom resources in the
UNO/RESOURCEfolder. - Added a "Cut Off" button to the server.
- Added backwards- and forwards-compatible server descriptions.
NOTE: Until 2.4, source code does NOT correspond with the releases in question!
If there is enough demand, I may correct this.
v1.2.1
A bugfix update.
Changes:
- Fixed a bug regarding the selection menu for drawn cards:
- Clicking the option to call uno and play the card did nothing.
- Clicking the option to play the card without calling uno did call uno.
- Clicking the option to hold the card played the card.
- One had to click the nonexistent icon to the right of the hold option to hold the card.
- This was not an error with the drawn card menu itself, but rather the server-side code parsing the input.