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Server owner tutorial
WizardlyBump17 edited this page Jul 31, 2022
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5 revisions
You can create any vehicle you want.
Open the models.yml file to create/edit any vehicle.
You must create the vehicles under the models section.
Here is a sample vehicle:
models.yml
models:
- ==: car
name: Car 1
max-speed: 1
acceleration:
0.5: 0.02
1.0: 0.04
1.5: 0.06
2.0: 0.08
2.5: 0.1
damage:
0.5: 10.0
1.0: 20.0
1.5: 30.0
2.0: 40.0
2.5: 50.0
3.0: 60.0
break-force:
0.5: 2.0
1.0: 4.0
1.5: 6.0
2.0: 8.0
2.5: 10.0
meg-model: car1
rotation-speed: 3
jump-height: 1
damage-delay: 1000
speed-timeout: 100To add more vehicles, add them to the list.
Here is what it looks like with more than 1 vehicle:
models.yml
models:
- ==: car
name: Car 1
max-speed: 1
acceleration:
0.5: 0.02
1.0: 0.04
1.5: 0.06
2.0: 0.08
2.5: 0.1
damage:
0.5: 10.0
1.0: 20.0
1.5: 30.0
2.0: 40.0
2.5: 50.0
3.0: 60.0
break-force:
0.5: 2.0
1.0: 4.0
1.5: 6.0
2.0: 8.0
2.5: 10.0
meg-model: car1
rotation-speed: 3
jump-height: 1
damage-delay: 1000
speed-timeout: 100
- ==: motorcycle
name: Motorcycle 1
max-speed: 1.5
acceleration:
0.5: 0.02
1.0: 0.04
1.5: 0.06
2.0: 0.08
2.5: 0.1
damage:
0.5: 10.0
1.0: 20.0
1.5: 30.0
2.0: 40.0
2.5: 50.0
3.0: 60.0
break-force:
0.5: 2.0
1.0: 4.0
1.5: 6.0
2.0: 8.0
2.5: 10.0
meg-model: motorcycle1
rotation-speed: 3
jump-height: 1
damage-delay: 1000
speed-timeout: 100
- ==: airplane
name: Airplane 1
max-speed: 1.5
acceleration:
0.5: 0.02
1.0: 0.04
1.5: 0.06
2.0: 0.08
2.5: 0.1
damage:
0.5: 10.0
1.0: 20.0
1.5: 30.0
2.0: 40.0
2.5: 50.0
3.0: 60.0
meg-model: airplane1
rotation-speed: 0.3
jump-height: 0
pitch:
min: -45
max: 45
speed: 0.4
speed-timeout: 100| Config | Description | Example value |
|---|---|---|
| == | The vehicle type. Available types (without addons) are: car motorcycle airplane military-airplane
|
car |
| name | The vehicle name. Used in commands and messages | Car |
| max-speed | The max speed of the vehicle | 1 |
| acceleration | Data about how much the vehicle will accelerate, based on the speed. It is a Map<Double, Double> where the key is the current speed and the value is the acceleration | See Map<Double, Double> |
| damage | Data about how much damage the vehicle will do when an entity collides, based on the speed. It is a Map<Double, Double> where the key is the current speed and the value is the damage | See Map<Double, Double> |
| break-force | Data about how much the vehicle will reduce its speed, based on the current speed. It is a Map<Double, Double> where the key is the current speed and the value is the dividend, so if the value is 2.5 then newSpeed = currentSpeed / 2.5
|
See Map<Double, Double> |
| meg-model | The ModelEngine model name | car |
| rotation-speed | How fast the vehicle will rotate | 3.0 |
| jump-height | The maximum blocks the vehicle can jump | 1.5 |
| damage-delay | The delay in milliseconds between the damage caused to entities when they collide | 1000 |
| speed-timeout | The time in milliseconds until the vehicle's speed goes to 0. It is based on the last speed update (the last time the forward button was released) | 100 |
| Config | Description | Example value |
|---|---|---|
| break-force | Airplanes can't break. You can add this config but will take no effects | |
| pitch | Info about the pitch. See pitch | See pitch |
| Config | Description | Example value |
|---|---|---|
| min | The min pitch the airplane can have | -45 |
| max | The max pitch the airplane can have | 45 |
| speed | How fast the pitch will decrease or decrease | 0.4 |
| Config | Description | Example value |
|---|---|---|
| tnt | Info about the TNT | See tnt for more info |
| Config | Description | Example value |
|---|---|---|
| fuse-ticks | How many ticks the TNT will take to explode | 80 |
| use-driver-rotation | If it should use the driver rotation to determine the TNT direction | true |
| direction | Data about how the direction axis must be multiplied. It is a Vector | See Vector |
| min-pitch | If use-driver-rotation is set to true, this config will limit the min pitch |
0 |
| max-pitch | If use-driver-rotation is set to true, this config will limit the max pitch |
90 |
| delay | Delay in milliseconds between each TNT | 1000 |
| set-fire | If the TNT should fire the region it exploded | true |
| break-blocks | If the TNT should break blocks | true |
| power | The TNT power | 30 |
| Config | Description | Example value |
|---|---|---|
| == | It MUST be Vector
|
Vector |
| x | The x axis. MUST have floating point | 0.0 |
| y | The y axis. MUST have floating point | 0.0 |
| z | The z axis. MUST have floating point | 0.0 |
All numbers must have the floating point.
| Max value (key) | Description | Example value |
|---|---|---|
| 0.5 | Any number between 0.0 and 0.5 | 1.0 |
| 1.0 | Any number between 0.5 and 1.0 | 2.0 |
| 1.5 | Any number between 1.0 and 1.5. If no more keys are specified, upper numbers will use this value | 3.0 |