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Result Extension | Sound
WolfyScript edited this page Mar 2, 2022
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1 revision
Play sound on completion of the craft.
{
"key" : "customcrafting:sound",
"outer_radius" : [ 0.0, 0.0, 0.0 ],
"inner_radius" : [ 0.0, 0.0, 0.0 ],
"sound" : "BLOCK_ANVIL_USE",
"volume" : 1.0,
"pitch" : 1.0,
"soundCategory" : "BLOCKS",
"forPlayer" : false,
"nearPlayer" : false,
"nearWorkstation" : false,
"onBlock" : true
}outer/inner_radius: Configure the area where to look for players to play the sound for.
sound: The Sound to play.
volume: The volume of the sound.
pitch: The pitch of the sound.
soundCategory: In which category the sound belongs.
forPlayer: Plays the sound for the player that caused the execution.
nearPlayer: Plays the sound for all players in the area around the player that caused the execution.
nearWorkstation: Plays the sound for all players in the area around the workstation (furnace, etc.) that caused the execution.
onBlock: Plays the sound on the actual block.
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