A gameplay-oriented finite state machine focused on deterministic transitions, request buffering and scalable transition orchestration.
- Transition request queue
- Priority-based transition arbitration
- Request expiration handling
- State validation pipeline
- Deterministic request ordering
- Forced transition handling
- Deferred transition resolution
- Buffered gameplay inputs
- Transition conflicts
- Interruptions
- Temporary invalid transitions
This system introduces a request-driven transition pipeline designed to make gameplay state orchestration more predictable and scalable.
- Predictable transition resolution
- Buffered gameplay input handling
- Decoupled transition requests
- Interrupt-safe state orchestration
- Scalable gameplay state management