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Finite State Machine

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A request-driven gameplay FSM architecture for scalable and deterministic state orchestration.


A gameplay-oriented finite state machine focused on deterministic transitions, request buffering and scalable transition orchestration.

Features

  • Transition request queue
  • Priority-based transition arbitration
  • Request expiration handling
  • State validation pipeline
  • Deterministic request ordering
  • Forced transition handling
  • Deferred transition resolution

Purpose

Traditional FSM implementations often struggle with:

  • Buffered gameplay inputs
  • Transition conflicts
  • Interruptions
  • Temporary invalid transitions

This system introduces a request-driven transition pipeline designed to make gameplay state orchestration more predictable and scalable.

Design Goals

  • Predictable transition resolution
  • Buffered gameplay input handling
  • Decoupled transition requests
  • Interrupt-safe state orchestration
  • Scalable gameplay state management

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Roblox-Finite-State-Machine

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