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A Manual Archipelago implementation of Space Station Silicon Valley on the GameBoy.

Features:

  • Level Access shuffled as items.
  • Level Completion shuffled as checks.
  • Animals shuffled as items.
  • Killing Animals shuffled as checks.
  • Evo's Body Parts as possible win condition.
  • Shuffle Power Cells
  • Shuffle Energy Cells
  • Shuffle starting level and animal (Doesn't work with Animals as Items)
  • Shuffle Monitors as checks

Future Ideas:

  • Different Win Conditions
  • Shuffling BCP items - currently not done due to not wanting to play BCP multiple times as it SUCKS.
  • Shuffling kills in Boss Levels (Currently not done for same reason as BCP)
  • Shuffling other "collectables"/objectives in levels as locations.

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A Manual Archipelago setup for the GameBoy version of Space Station Silicon Valley

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