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Orbitra: Bullet Symphony

A 2D Boss-Rush Bullet Hell Prototype
Developed by XpolioN


🎮 Overview

Orbitra: Bullet Symphony traps you in the gravitational pull of colossal bosses.
Your only way to survive? Orbit, dodge, and strike in perfect rhythm.

This prototype explores the core orbital combat system — movement, bullet patterns, and the tension of being locked in constant motion.

“Every orbit is a dance with death. Every boss, a symphony of chaos.”


⚙️ Current Prototype Features

  • Single boss encounter
  • Orbit-based movement system
  • Early bullet pattern mechanics
  • Basic visuals (no sound yet)
  • Focus on gameplay feel and clarity

🚧 Roadmap

  • Sound design and music system
  • Multiple boss phases
  • Improved bullet telegraphing
  • Particle FX and screen shake polish
  • Expanded player skill set
  • UI and accessibility options

🧠 Feedback

Feedback is critical at this stage!
Please share thoughts on:

  • Movement feel
  • Difficulty balance
  • Visual readability
  • General gameplay flow

You can drop feedback on the Itch.io page or open an issue here on GitHub.


📸 Screenshots

Orbitra Screenshot 1 Orbitra Screenshot 2 Orbitra Screenshot 3


🛠️ Built With

  • Godot 4.4

Art Assets

  • ShadowMyst Chronicles: Pillars of Enchantment by Blood_Seller — used with permission for commercial use.
  • 2D Pixel Art Training Dummy by Elthen’s Pixel Art Shop — used under Elthen’s licensing terms.
  • Creature Mixer by Kenney — assets created with this tool used under Kenney’s licence.
  • Original game content and other art by XpolioN

Sound Effects


📄 License

This project is released as a prototype demo.


🌐 Play Now

👉 xpolion.itch.io/orbitra

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Orbitra: Bullet Symphony — A 2D boss-rush bullet hell

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