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I'm a Software Engineer specializing in low-level desktop utilities, custom Linux environments, and high-performance interactive web applications. I bridge the gap between heavy C systems and modern, fluid visual experiences.
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| Project | Description | Tech Stack |
|---|---|---|
| π¦ ZProximity Engine | A physics-over-UI animation engine for fluid & spatial web interactions. | TypeScript React GSAP npm |
| πͺ fwm | Active contributor to this C/wlroots-based Wayland compositor. | C wlroots Wayland |
"Being a Traditional & Digital Artist shapes how I approach UI engineering β focusing on depth, geometry, and fluid motion rather than static layouts."
"Building systems from scratch & shaping visuals with code." β¨






