[pull] v2 from MaaEnd:v2#304
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## Summary by Sourcery 错误修复: - 修复 `AeroSalvage.json` 中浮空打捞任务的 ROI 配置错误问题。 <details> <summary>Original summary in English</summary> ## Summary by Sourcery Bug Fixes: - Fix incorrect ROI configuration for the floating airborne salvage task in AeroSalvage.json. </details> Co-authored-by: mx6436 <mx6436@foxmail.com>
## 概要 此 PR 调整了 MapTrackerInfer/MapTrackerAssertLocation 的默认精度 0.5 -> 0.7,调整了 MapTrackerMove 的默认推理分数阈值 0.3 -> 0.4。 ## 关联 此调整将修复 #3609 #4406 ,并且也是 #3903 的最终解决方案。 Fix #3609 Fix #4406 ## Summary by Sourcery 提高默认地图追踪推理精度和阈值,并使移动推理与共享默认值保持一致。 Enhancements: - 将默认的 MapTracker 推理精度从 0.5 提高到 0.7,阈值提高到 0.4,以实现更可靠的地图匹配。 - 在 MapTrackerMove 中复用共享的默认推理参数,避免使用单独的硬编码值。 Documentation: - 更新英文和中文的高级 Map Tracker 开发者文档,以反映新的默认精度值。 <details> <summary>Original summary in English</summary> ## Summary by Sourcery Raise default map tracker inference precision and threshold and align move inference with shared defaults. Enhancements: - Increase default MapTracker inference precision from 0.5 to 0.7 and threshold to 0.4 for more reliable map matching. - Reuse the shared default inference parameters in MapTrackerMove to avoid separate hard-coded values. Documentation: - Update advanced Map Tracker developer docs in both English and Chinese to reflect the new default precision value. </details>
与选剑演武战斗前的加载一样,都是黑屏加载 ## Summary by Sourcery Bug Fixes: - 确保在场景重新加载期间,ProtocolSpace 重新挑战流程能正确显示黑屏加载状态。 <details> <summary>Original summary in English</summary> ## Summary by Sourcery Bug Fixes: - Ensure ProtocolSpace re-challenge flow correctly shows a black screen loading state while the scene reloads. </details>
close #4484 ## Summary by Sourcery 更新 SwitchTeam 管道配置,以调整团队切换行为。 <details> <summary>Original summary in English</summary> ## Summary by Sourcery Update SwitchTeam pipeline configuration for team switching behavior. </details>
close #4495 ## Summary by Sourcery Bug Fixes: - 修复无法通过 GearAssembly 流程为高级装备套装制作独立装备物品的问题。 <details> <summary>Original summary in English</summary> ## Summary by Sourcery Bug Fixes: - Fix inability to craft independent equipment items for advanced gear sets via the GearAssembly pipeline. </details>
close #4500 ## Summary by Sourcery 增加默认重复操作间隔,以减少快速重试并统一相关文档。 Bug Fixes: - 将默认重复间隔调整为 3000 ms,以缓解进入开放世界地图时发生的失败问题。 Enhancements: - 更新英文和中文的开发者文档,以反映新的 3000 ms 默认重复间隔。 <details> <summary>Original summary in English</summary> ## Summary by Sourcery Increase the default repeat action interval to reduce rapid retries and align related documentation. Bug Fixes: - Adjust default repeat interval to 3000 ms to mitigate failures when entering the open world map. Enhancements: - Update English and Chinese developer documentation to reflect the new 3000 ms default repeat interval. </details>
#4474 ## Summary by Sourcery 错误修复: - 当对弹性商品的物品识别失败时,避免 AutoSell 流水线中的死循环行为。 <details> <summary>Original summary in English</summary> ## Summary by Sourcery Bug Fixes: - Avoid dead-loop behavior in the AutoSell pipeline when item recognition for elastic goods fails. </details>
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