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Game of bits

This Board Game is a digital adaptation of the traditional Portuguese game “Jogo da Glória,” created to apply object-oriented programming concepts and implement unit testing with JUnit. This project was developed as part of the Linguagens de Programação II 2021 course at Lusófona Informática.

Gameplay

At launch, players can choose between 2 to 4 participants. Each game board is generated randomly, so the arrangement of spaces changes every time. Players take turns rolling a dice to advance across the board.

The board is divided into two sections:

  1. Early section: Players may land on special spaces that provide tools to protect themselves from negative effects on later spaces.
  2. Later section: Players encounter challenge spaces with consequences, such as moving back a number of spaces. However, if a player possesses the correct tool, they can avoid the penalty.

The ultimate goal is to reach the end of the board first.

Project presentation

Youtube link: https://youtu.be/MrCEBjtrSlI

UML diagram

Built with

  • Java
  • Kotlin

Authors

  • Inês Marques
  • Robert Cachapa

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