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🦎 Rendery

A mope.io client I threw together. It's not great.


What it does

ESP works fine — circles, HP bars, names, arrows, xray. The panel looks decent. Everything else is barely held together.

The bot: Predicts tail position, orbits, boosts at the right angle. On paper it should win fights. In practice it stands still in arenas because the target reference is compared with === against an object the game replaces after countdown. I didn't bother fixing it. The combat phase hysteresis is too aggressive and the target re-acquisition delay is 700ms for no reason. If you toggle it off and on again right as the fight starts, it sometimes works.

No packet interception. It reads entity positions from the game's internal object list and simulates mouse input by writing to game.inputs.pointerPosition. That's it. If an animal isn't in the render list, the bot can't see it.

The UI is vanilla DOM because I didn't feel like pulling in a framework for a Tampermonkey script. It works but the CSS is one giant template string and the dragging logic is basic.


Why I'm releasing this

Because charging money for a browser userscript is ridiculous and someone had to put a stop to it.


Installation

Tampermonkey → new script → paste script.js → save → open mope.io


License

Unlicense. Take it, fix it, break it more, I don't care.

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Rendery - Free Open Source Tampermonkey Mope.io Client

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