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9bf1a7a
Windows compatibility
pickfifteen Mar 4, 2018
3c94812
Enable Winters phones
pickfifteen Mar 4, 2018
1d04c0d
Remove Belch from potential sanctuary bosses (invincible w/o Fly Honey)
pickfifteen Mar 4, 2018
a4e79c7
Shuffle battle palettes
pickfifteen Mar 4, 2018
7200ad8
.gitignore
pickfifteen Mar 4, 2018
e1ad14b
Fix hotels (has minor music bug)
pickfifteen Mar 4, 2018
c1b7ba6
Randomize battle backgrounds (intelligently)
pickfifteen Mar 6, 2018
7951c93
Randomize NPC sprites, considering collisions
pickfifteen Mar 7, 2018
ca15030
PC sprites (not in naming screen)
pickfifteen Mar 7, 2018
92dec6e
Run button patch
pickfifteen Mar 7, 2018
32af6fc
Smarter replacements for chests
pickfifteen Mar 10, 2018
5fdcbba
Merge pull request #1 from pickfifteen/sprite-swap
pickfifteen Mar 10, 2018
bd60156
Remove PP from intershuffle (too many enemies with no possible attacks)
pickfifteen Mar 10, 2018
ead8941
Update gitignore
pickfifteen Mar 10, 2018
3943b55
Start adding version numbers
pickfifteen Mar 10, 2018
7163d02
Fix Topolla Theater routing
pickfifteen Mar 10, 2018
a2eb80b
Set mom to heal state
pickfifteen Mar 18, 2018
cd0c14f
Only swap chest sprites with chests
pickfifteen Mar 18, 2018
752744d
Bugfix: cleanup always runs
pickfifteen Mar 18, 2018
3cbaf0f
Stop home phone from losing numbers
pickfifteen Mar 18, 2018
695f08e
Game description in ATM card help message
pickfifteen Mar 18, 2018
af20a5d
Remove Chaos Theater show in A+P (panning bug)
pickfifteen Mar 18, 2018
14a2c3a
Version bump and changelog
pickfifteen Mar 18, 2018
5001541
Update Windows binary
pickfifteen Mar 18, 2018
41968c1
Spoiler json file generation
pickfifteen Mar 19, 2018
2261b1b
More details in json
pickfifteen Mar 19, 2018
978186d
Version and changelog
pickfifteen Mar 20, 2018
e933cc2
Update Windows binary
pickfifteen Mar 20, 2018
0ff958c
Merge pull request #2 from pickfifteen/spoiler
pickfifteen Mar 20, 2018
76f042a
Add chests to spoiler file
pickfifteen Mar 21, 2018
f919aa0
Always generate spoiler file at end
pickfifteen Mar 21, 2018
ce3f5b0
Bugfix in spoiler file generation
pickfifteen Mar 21, 2018
9cfeb1b
Remove middle Electro Specter door in AC generation
pickfifteen Mar 21, 2018
cd72f25
Add boss data to spoiler file
pickfifteen Mar 21, 2018
9303647
Allow clusters to prefer incoming and outgoing exits
pickfifteen Mar 22, 2018
1672467
Odd-shaped PCs banished to 'funsize' flag
pickfifteen Mar 22, 2018
26a70a1
Version and changelog update
pickfifteen Mar 22, 2018
b668b96
Update Windows executable
pickfifteen Mar 22, 2018
6b511c5
Cleaner JSON serialization
pickfifteen Mar 23, 2018
771a558
Add enemies to spoiler in devmode
pickfifteen Mar 24, 2018
5c25186
MEO Exit repair: Tracy's room
pickfifteen Mar 24, 2018
8f22d61
Area label in enemy zone serialization
pickfifteen Mar 24, 2018
dea6a99
Fix missing MEO canonical exits causing non-rando'd chests
pickfifteen Mar 24, 2018
8bdeda2
Add codes to spoiler file
pickfifteen Mar 24, 2018
505e0c3
Version and changelog (non-release)
pickfifteen Mar 24, 2018
5e592ff
Non-AC chests: chance to be any non-key item
pickfifteen Mar 24, 2018
9727545
Improve spoiler file for enemy zones
pickfifteen Mar 25, 2018
78c61f3
Improve script text handling
pickfifteen Mar 25, 2018
b88584c
Bugfix - pretty print lines starting with compressed text as well
pickfifteen Mar 25, 2018
0e1e804
Non-essential dialog shuffle
pickfifteen Mar 26, 2018
29821fe
Change Pokey's dialog
pickfifteen Mar 26, 2018
fe63182
Support writing new scripts
pickfifteen Mar 26, 2018
737c7be
Support loading new scripts from file
pickfifteen Mar 26, 2018
5316ddf
Support text compression
pickfifteen Mar 26, 2018
a6bc915
Add new dialog chance at Pokey
pickfifteen Mar 26, 2018
b9727e9
v8 release
pickfifteen Mar 26, 2018
7561409
Keysanity prototype stage 1
pickfifteen Mar 28, 2018
b60e98f
Patch bubble monkey rope event
pickfifteen Apr 1, 2018
7b498e4
Keysanity updates
pickfifteen Apr 1, 2018
4701843
Patch intro to get Onett teleport immediately
pickfifteen Apr 1, 2018
a884e02
Release v9
pickfifteen Apr 1, 2018
6667a3f
Create README.md
pickfifteen Apr 2, 2018
fa23648
Convert changelog to markdown
pickfifteen Apr 2, 2018
2989e35
Keysanity warning
pickfifteen Apr 3, 2018
0547f2d
Update README.md
pickfifteen Apr 3, 2018
10445c4
Keysanity bugfixes for Signed banana and Diamond locations
pickfifteen Apr 3, 2018
40814c4
Keysanity bugfix: changelog print correctly
pickfifteen Apr 3, 2018
05c1e78
Bugfix: prevent 'Null' item appearing in rando'd chests
pickfifteen Apr 3, 2018
125db89
Update Windows binary
pickfifteen Apr 3, 2018
822b916
Better patch for Mr Spoon
pickfifteen Apr 4, 2018
cba4845
Keysanity: patch north shore Bubble Monkey
pickfifteen Apr 5, 2018
d69654a
Keysanity: South Winters teleport location
pickfifteen Apr 5, 2018
2c0cb1b
Update Windows binary
pickfifteen Apr 5, 2018
28812cc
Keysanity: routing bugfixes
pickfifteen Apr 6, 2018
d30a2e4
Release v10
pickfifteen Apr 6, 2018
641ef62
Bugfix: Buzz Buzz meteor with npc sprites
pickfifteen Apr 7, 2018
e5fc19a
Keysanity: Add Suporma location, Meteorite piece item
pickfifteen Apr 7, 2018
d22d6ee
Update binary
pickfifteen Apr 7, 2018
9992e4f
Bugfix: Keysanity Venus always gives item
pickfifteen Apr 8, 2018
9aac5fd
Keysanity: North Onett teleport location
pickfifteen Apr 11, 2018
0b7411a
Keysanity: Pyramid can be accessed without fighting Kraken
pickfifteen Apr 11, 2018
882a357
Release v11
pickfifteen Apr 11, 2018
24dc17b
New PC Sprite randomization method
pickfifteen Apr 13, 2018
8b8a269
PC swap much match size as well as collision
pickfifteen Apr 21, 2018
4a4c367
Bad MEOs due to removed door in Electro Specter area fixed
pickfifteen Apr 21, 2018
50d5331
MEO manual adjustments from calculated output in lower Electro Specter
pickfifteen Apr 21, 2018
2ac9cff
Funsize pc sprite typo
pickfifteen Apr 21, 2018
d72a1a0
Release v12
pickfifteen Apr 21, 2018
cc350dc
Ancient Cave: Softlock due to Captain Strong prevented
pickfifteen Apr 23, 2018
8958d89
Reworking of random chests for AC mode
pickfifteen Apr 26, 2018
a5a74f1
Typos and cleanup
pickfifteen Apr 26, 2018
cadc728
Remove condiments, different items in same cluster
pickfifteen Apr 26, 2018
a2353a7
Make Moonside chests in AC accessible
pickfifteen Apr 26, 2018
156b8cf
AC prevent softlocks and enable Big Foot
pickfifteen Apr 28, 2018
f1511fe
Documentation cleanup
pickfifteen Apr 28, 2018
ccdee72
Release v13
pickfifteen Apr 28, 2018
d5b169d
Fix Ness hosue lights by changing teleport flag
pickfifteen May 12, 2018
aaf11a2
Readme info about sprite randomization glitches
pickfifteen May 12, 2018
a376c3c
More MEO fixes in Electro Specter
pickfifteen May 12, 2018
b3bc70d
Early AC items in first 2/3 instead of first 1/3
pickfifteen May 12, 2018
1960eb7
Ancient Cave credits
pickfifteen May 12, 2018
9a3a896
Release v14
pickfifteen May 12, 2018
aae949b
Readme AC skip info
pickfifteen May 12, 2018
537ea51
Kensanity special cleanup for keysanity mode only
pickfifteen May 16, 2018
0ca39b8
NPC sprites: Fixed glitch with Diamond-granting scene
pickfifteen May 17, 2018
b4daf6d
NPC sprites: Fixed glitch with post-Clumsy scene
pickfifteen May 17, 2018
c8e2ac4
Updated binary
pickfifteen May 17, 2018
78dd501
Ancient Cave: remove status effect off CCs
pickfifteen May 19, 2018
5517fb1
Ancient Cave: DDD Mine dug out (fixes routing bug)
pickfifteen May 19, 2018
44b9481
Release v15
pickfifteen May 19, 2018
e8962ff
Readme updates
pickfifteen May 19, 2018
a01ebd3
Readme updates
pickfifteen May 19, 2018
a6d514c
Enemy stats: Friendly NPCs removed from stat intershuffle
pickfifteen May 20, 2018
aaa3298
Ancient Cave: New spawn plate enemy group generation (Experimental)
pickfifteen May 20, 2018
7991141
MEO canonical manual fixes in Fourside
pickfifteen May 21, 2018
9a5baba
Cleanup debugging code
pickfifteen May 29, 2018
d4b9c6b
Typo
pickfifteen Jun 1, 2018
288833e
Ancient Cave: Frank-guarding shark
pickfifteen Jun 2, 2018
9fdb9c0
Update README to point to new project
pickfifteen Jun 2, 2018
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14 changes: 14 additions & 0 deletions .gitignore
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.vscode/
maps/
working/
build/
dist/
*.bak
*.bst
*.png
*.bin
*.smc
*.spec
*.srm
*.spoiler.json
*.sym
129 changes: 129 additions & 0 deletions CHANGELOG.md
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# Changelog
## v16 (In Progress)
- Ancient Cave: New spawn plate enemy group generation. (Experimental)
- Enemy stats: Friendly NPCs removed from stat intershuffle.
### Bugfixes
- Ancient Cave: Logic errors that caused occasional incorrect enemies to appear in Fourside fixed.
- Ancient Cave: Potential softlock from Frank-guarding Shark fixed.

## v15 (2018-05-19)
- Ancient Cave: DDD Mine dug out (fixes potential routing bug).
### Bugfixes
- Normal mode: Keysanity special fixes no longer applied.
- NPC sprites: Fixed glitches with Diamond-granting cutscene and post-Clumsy cutscene.
- Ancient Cave: Fixed bug involving status effects turned off and softlocks on scripted encounter death.

## v14 (2018-05-12)
- Ancient Cave: Credits roll at end of game (with random music, because why not).
### Bugfixes
- Keysanity: Ness's house lights now behave as normal.
- Ancient Cave: Further logic errors that caused occasional incorrect enemies to appear in Electro Specter cave areas fixed.

## v13 (2018-04-28)
- Gift box contents: Completely new item distribution algorithm for Ancient Cave mode.
- Ancient Cave: Moonside teleporters that go to gift box locations re-enabled. (You will not be teleported away from Moonside overworld.)
### Bugfixes
- Ancient Cave: Softlock causing events disabled: Captain Strong, Bubble Monkey, Sky Runner.
- Ancient Cave: Big Foot store will appear in Andonuts' lab.

## v12 (2018-04-21)
- PC sprites: New method of randomizing allows for much wider variety of sprites to appear.
### Bugfixes
- Ancient Cave: Logic errors that caused occasional incorrect enemies to appear in Electro Specter cave areas fixed.

## v11 (2018-04-10)
- Keysanity: Now features a PSI Teleport destination of North Onett. This allows access to north locations if you teleport before clearing certain flags.
- Keysanity: Suporma location added to distribution pool.
- Keysanity: Meteorite piece added to items pool (Suporma will not appear in pool).
### Bugfixes
- NPC sprites: Hang at Buzz Buzz will no longer occur.
- Keysanity: Venus will always give you her item.
- Keysanity: Pyramid can be accessed without fighting Kraken.

## v10 (2018-04-05)
- Keysanity: Now features a PSI Teleport destination of South Winters. This allows much easier routing and can actually avoid the Jeff-alone events now.
### Bugfixes
- Gift box contents: Dummy item named "Null" should no longer appear in randomized chests.
- Keysanity: Gerard Montague always appears outside of the mine, so you cannot get locked out of Diamond location.
- Keysanity: Mr Spoon can always request the autograph, so you cannot get locked out of Signed banana location.
- Keysanity: Bubble Monkey should always be available on the north shore after he runs off the first time.
- Keysanity: Various impossible item routings no longer will occur.

## v9 (2018-03-31)
- Keysanity mode added. Certain key items have been mixed up, but all teleports are available from the start of the game!
- Here are the item locations that have been shuffled in Keysanity mode (OUTDATED):
- Franklin badge
- Shyness book
- King banana
- Key to the shack
- Hawk eye
- Bicycle
- Wad of bills
- Diamond
- Signed banana
- Pencil eraser
- Key to the tower
- Town map
- Carrot key
- Tendakraut - but the Tendakraut has been transformed into a Jar of Fly Honey!
- Because there is a Jar of Fly Honey in the item pool, proceeding through Winters as Jeff is not required; however, if you choose to, the Bubble Monkey rope event has been patched to work even if you have extra companions.
- Keysanity mode is incompatible with Ancient Cave mode, and probably needs a lot of testing. Let me know if you encounter issues.

## v8 (2018-03-26)
- Non-essential dialogs shuffle with the 'd' flag (with special surprises possible at Pokey).
- Chests in non-AC mode have a 20% chance to have any non-key item.
- Use the code 'wildgifts' in your flags to make that chance 100%.
- Money chests in non-AC mode randomize to (low-cost) items.
- Chests that were not properly randomized in AC mode fixed:
- Tracy's room
- Bracer of kings room
- Cold remedy room (Giant Step)
- Bag of dragonite room (Pyramid)
- Magicant red area

## v7 (2018-03-21)
- Sanctuary Boss rooms in AC now always go front-to-back as they do in the base game.
- Non-Euclidian room layouts at Electro Specter no longer happen.
- Spoiler site at http://eb.compnode.net/ now displays chest locations and contents.
- Spoiler site at http://eb.compnode.net/ now displays boss locations and enemies.
- Odd-shaped PCs no longer appear in PC Sprite randomization by default due to graphical glitches.
- Use the code 'funsize' in your flags to get the odd-shaped PCs back.

## v6 (2018-03-19)
- Program now outputs a spoiler file in AC mode.
- Use this file at http://eb.compnode.net/ to view a map of doors and destinations. (More features coming soon.)

## v5 (2018-03-18)
- "Help" on ATM Card displays randomizer version info, seed, flags chosen.
- Mom's state set to heal you as normal.
- Phone in Ness's house no longer removes existing phone numbers.
- Non-gift-box NPCs no longer receive gift-box sprites.
- Chaos Theater show skipped if 'a' and 'p' flags selected due to panning bug.

## v4 (2018-03-09)
- Topolla Theater routing bug fixed.

## v3 (2018-03-09)
- NPC Sprite Swap and PC Sprite Swap flags added.
- Run button optional patch added.
- Enemy PP removed from intershuffle (fewer enemies will have no PP for their PP attacks).

## v2 (2018-03-05)
- Battle backgrounds randomized.
- Enemy battle sprite pallettes randomized.
- Hotels fixed.
- Phones in Winters locations enabled.
- Belch removed from Sanctuary Spot boss possibilities.

## v1 (2018-01-22)
- Praying at Giygas no longer softlocks.
- Exit Mice are now functional. They will take you back to the most recent Sanctuary Spot you visited, or home if you have not visited any.
- Sanctuary Spots are working now.
- Many items will now appear only once per dungeon, notably items that can only be equipped by one character.
- Many items that were unsellable/undroppable now can be.
- Added various protections against the enemy despawn bug.
- Ness starts with the Escargo Express phone number memorized.
- Sanctuary bosses now report their proper order.
- Some hotspots and other events have been modified, such as Poo leaving after the Pyramid.
- NPCs that start battles should never appear in the first zone.
- Various fixes to routing.
103 changes: 103 additions & 0 deletions README.md
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# Bizarre Dimension – EarthBound Ancient Cave Randomizer

NOTE: I (pickfifteen) have suspended development on this fork of Bizarre Dimension, and have ported all features thus far to the new browser-based, online [EarthBound Randomizer](https://github.com/pickfifteen/eb-randomizer) available at https://earthbound.app. Many thanks to Abyssonym for the original creation of Bizarre Dimension and the blessing to port it and his framework to allow for this new online randomizer.

Bizarre Dimension is a program that randomizes a ROM for the Super Nintendo game EarthBound, providing endless unique gameplay experiences with many distinct modes.

Windows users can simply download the `eb_bizarre_dimension.exe` file and run it; other platforms can run `randomizer.py` with Python 2. You will need to provide a ROM file of EarthBound; we will not provide this file. When you run the program, it will first ask for the location of this file; simply put the file in the same directory as the program and enter the filename.

Next, the program will ask for a seed. Simply leave this field blank to get a random seed, or enter a specific integer if you want to play the same generated game as a friend. Any ROMs generated with the same version, seed, and flags will be identical.

Next, the program will ask you which flags you would like to set. You can pick and choose which features of the randomizer you want enabled, or you can simply enter a blank line to get the default, all features enabled. After all options are selected, a new ROM file will be created, as well as a `.spoiler.json` file. If you get stuck during the game, you can use this file at [https://eb.compnode.net](https://eb.compnode.net) to get a visual map of where doors lead to, what chest contents are, and other spoiler information.

By using `Help!` on the ATM card, you will be able to get details on the version of the randomizer used, the flags selected, and the seed of the particular game.

Most flags are self-explanatory, but additional details for some modes are included below.

## Ancient Cave mode – `a`

Ancient Cave mode completely changes how the game is played. Instead of proceeding through the normal storyline of EarthBound, all rooms and doors have been shuffled around into a multi-level maze. You start with all four party members, and your goal is to proceed through all 8 levels of the maze, each level guarded by a Shiny Spot, and reach and defeat Giygas. Enemy spawn locations grow in difficulty as you proceed deeper into the maze, as do gift box rewards (if randomize gift box contents is on, which is recommended).

You will not have to do any storyline events, like riding the Sky Runner or beating Carpainter, to beat the game in this mode. Often, you can do story events to "skip" around in the cave. This may take you much deeper into the maze. Use common sense when taking skips, as some may break the game; giving an item to a monkey in Monkey Cave is safe, for example, while riding the bus is often not. If you take no skips, you will encounter each of the 8 shiny spots before reaching Giygas.

Known skips:
- Any of the Monkey Cave monkeys who want items
- Having a theater ticket attendant move out of the way, in either direction
- Removing pencil, eraser, or rabbit statues
- Getting abducted by ghosts in the tunnels
- Giving the Tiny Ruby to the museum guard
- Getting teleported by Carpainter's lightning
- Entering Dungeon Man
- Riding the bus (dangerous, can lock game)

## Keysanity mode – `k`

Keysanity mode also radically changes how the game is played. 15 different key items have been shuffled around throughout the world; Mayor Pirkle may give you the Bicycle, while the Bike Shop guy may give you the Carrot key. To help you on this more complicated quest, however, Ness already knows PSI Teleport, and all available teleport locations are unlocked at the start of the game (including bonus teleports to South Winters and North Onett). Your goal is to beat the game as normal, but getting to all 8 Your Sanctuary locations will be more of a challenge.

The list of items that have had their locations shuffled in this mode is as follows:
- Franklin badge
- Shyness book
- King banana
- Key to the shack
- Hawk eye
- Bicycle
- Wad of bills
- Diamond
- Signed banana
- Pencil eraser
- Key to the tower
- Town map
- Carrot key
- Tendakraut - but the Tendakraut has been transformed into a Jar of Fly Honey
- Suporma - but the Suporma has been transformed into a Meteorite piece

Because you can get a Jar of Fly Honey through one of these 15 locations, it is not necessary to do the Jeff-alone-in-Winters part of the storyline. However, you can still do so if you wish, as the Boogey Tent will still contain a Jar of Fly Honey as well.

Be careful with how you proceed through storyline events! If you take a very unusual order, it is possible you may lock yourself out of having a character available until you complete Magicant. Since you can teleport anywhere instantly, you can get the game into very unusual states; this is expected and encouraged to take advantage of to get a lower time.

A few events have been made more lenient with regards to in-game triggers; notably, Venus will always give you her item right away, you can access the Pyramid without fighting Kraken (but you still must see the heiroglyphs), and Montague should always appear. It is also possible to get the game into a "spawns-off" condition. This is expected, but note if you game over in a spawns-off condition, you may softlock and have to reset the game, so be sure to save if necessary!

Keysanity mode is incompatible with Ancient Cave mode, and if both modes are selected, Keysanity will be disabled. (Therefore, if you simply enter a blank line at flag selection, you will be playing Ancient Cave, not Keysanity.)

## Gift box contents – `g`

Randomizing gift box contents works differently in Ancient Cave mode and in non-Ancient Cave mode. In Ancient Cave mode, gift boxes will generally increase in value as you proceed deeper into the cave. About 60% of the gift boxes will be equipment. In early levels of the cave, you may get "skip-enabling" items such as the Pencil Eraser that could allow you to skip around in the cave.

In non-Ancient Cave mode, gift boxes will be replaced with an item that is similar in value to their contents in the normal game. However, every gift box has a 20% chance of being replaced by an item of any value, so there is a chance you could get a very good item very early.

## PC and NPC sprites – `p` and `n`

A special note should be made when playing with these flags enabled in non-Ancient-Cave modes, either Keysanity or "normal" EarthBound: There are a few scripted events that are bugged when these flags are used. It will appear that the game is softlocked, but usually it will proceed after waiting 5-10 minutes. (Usually an NPC is walking all the way across the entire world map after spawning at an incorrect location.)

While they won't actually lock your game, these bugs are obviously annoying, so you may want to not use these flags if you are playing a non-Ancient-Cave mode. If you do encounter one of these situations, let us know where it is, as we would like to eventually fix all of them.

Currently known bugged events:
- Post Twoson show
- Delivering the Diamond on the bridge
- Defeating Clumsy Robot (possibly a true softlock?)

## Backgrounds – `b`

Our method of randomizing the battle backgrounds often leads to extremely good-looking results, but rarely, there will be a bright flashing palette used. If you are sensitive to bright flashing lights causing epilepsy or seizures, you may not want to enable this mode.

## Run button patch

Bizarre Dimension includes a patch that adds a run button to the game. Holding `Y` will make the characters run as if they had used a Skip Sandwich. If you do not want this feature, follow the instructions in the program to disable it.

## Special codes

There are a few special codes you can enter along with the flags. For example, to add `wildgifts` and `funsize` to a game with the `a`, `g`, and `p` flags only set, you would enter `agpwildgiftsfunsize`.

- `wildgifts` – In Non-Ancient Cave mode, with gift box randomization, 20% chance of any item increased to 100% chance.
- `funsize` – With PC Sprite randomization, additional PC sprites that don't conform to normal PC size are added to the pool of options. These sprites occasionally cause small graphical hiccups, but they can add a lot of variety.
- `devmode` – Additional details are added to the `.spoiler.json` file, usually only useful for development purposes.

## Known issues

- Possible Lost World "geyser softlock" in Ancient Cave mode. More information is needed.

## Contact

Bizarre Dimension was originally created by Abyssonym; you can find him at [Twitter](https://www.twitter.com/abyssonym) or [his website](http://www.abyssonym.com/).

Current development on this fork is being led by pickfifteen; you can contact him either via the Issue Tracker on this repo, [Twitter](https://www.twitter.com/pickfifteen), or on the [EarthBound Speedrunning Discord](https://discord.gg/WWVYwkE).
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