Iβm a C++ developer focused on real-time systems, rendering, and engine architecture.
I build my own engine and runtime systems to explore performance, control, and system design beyond typical application development.
- Real-time rendering (OpenGL / DirectX)
- Custom engine architecture
- Memory and resource management
- Job systems and runtime design
- Tooling and iteration workflows
- and many more
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Engine development β motor
Custom C++ real-time engine focused on rendering, runtime systems, and architecture -
Engine test & usage scenarios β motor_suites
Collection of test cases and sample applications used to validate features and workflows -
Real-time demos β motor_demos
Demo projects showcasing rendering, systems, and real-time techniques built on the engine
Iβm actively working on a real-time demo built on top of my engine, showcasing:
- shader hot-reloading
- async resource streaming
- multi-backend rendering
Iβve spent many years building software systems professionally and privately, with a strong focus on solving complex problems and understanding systems deeply.
Iβm currently balancing development with family life, so progress may vary β but I continuously work on my projects and share them here.


