Allow to run non-Development Editor + few minor fixes in the same code#63
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sleeptightAnsiC wants to merge 2 commits intoadamrehn:masterfrom
Open
Allow to run non-Development Editor + few minor fixes in the same code#63sleeptightAnsiC wants to merge 2 commits intoadamrehn:masterfrom
sleeptightAnsiC wants to merge 2 commits intoadamrehn:masterfrom
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…a EpicLauncher and return different results based on it. This was created based on table from https://docs.unrealengine.com/5.3/en-US/build-configurations-reference-for-unreal-engine/
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Hi @adamrehn ,
I fixed the suport for launching non-Development Editor #56 There are also few other changes and fixes added by this PR, as they were either easy to fix, located in the same code or blocking me from fixing the mentioned issue. I tested it mostly on Linux but it should work™ on other platforms too since the underlying code was already there.
I also tried to deal with #61 and #62 but they don't seem worth fixing right now (see the comments under those issues). Though, some changes were made with those in mind.
Let me know what do you think. PR is open for your edits.
Cheers!
All changes:
ue4 run DebugGameandue4 editor DebugGameas both these commands now take[CONFIGURATION]as optional parametervalidBuildTargetshelper function that behaves similar asvalidBuildConfigurationsgetBuildScriptas this was not handled anywhere unlike build configurationvalidBuildTargets/Configurationsnow take into consideration if UE is installed via EpicLauncher or not (now the behavior lines up with the tables on this page)getBuildScriptas this was fairly easy to add was surprisingly not supported