Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 8 additions & 0 deletions .Jules/palette.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,3 +25,11 @@
## 2026-03-02 - Hiding the Cursor in CLI Games
**Learning:** In terminal applications that require rapid visual updates or where user input doesn't involve typing text, an actively blinking cursor can be a visual distraction. Hiding it during interaction (`\033[?25l`) and rigorously ensuring it is restored (`\033[?25h`) on exit—including signal interrupts—significantly improves the aesthetic and focus.
**Action:** Always hide the cursor for interactive CLI games and explicitly restore it across all exit paths, including async-signal-safe signal handlers.

## 2025-01-24 - Inclusive Achievement Feedback
**Learning:** Requiring a pre-existing non-zero high score before celebrating a "New Best" excludes first-time players from a key moment of delight. Checking `score > initialHighscore` (where `initialHighscore` may be 0) ensures every player feels rewarded for their progress from the very first session.
**Action:** Always ensure achievement logic handles the "zero-state" gracefully to include first-time users in celebratory feedback loops.

## 2025-01-24 - Robust Terminal Redrawing
**Learning:** Manual space padding (e.g., `" "`) to clear old text in a terminal is fragile and dependent on the previous string length. The ANSI "Erase in Line" sequence (`\033[K`) is a more robust and idiomatic way to ensure a clean redraw regardless of string length changes.
**Action:** Use `\033[K` (CLR_LINE) for all in-place terminal updates to prevent "ghost" characters and ensure a polished UI.
14 changes: 8 additions & 6 deletions src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@
#define CLR_NORM "\033[1;32m"
#define CLR_CTRL "\033[1;33m"
#define CLR_RESET "\033[0m"
#define CLR_LINE "\033[K"

struct termios oldt;

Expand Down Expand Up @@ -94,7 +95,7 @@ int main() {
}

for (int i = 3; i > 0; --i) {
std::cout << "\rStarting in " << i << "... " << std::flush;
std::cout << "\rStarting in " << CLR_CTRL << i << CLR_RESET << "... " << std::flush;
auto start_wait = std::chrono::steady_clock::now();
while (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start_wait).count() < 1000) {
int elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start_wait).count();
Expand All @@ -108,7 +109,7 @@ int main() {
}
}
}
std::cout << "\rGO! \n" << std::flush;
std::cout << "\r" << CLR_NORM << "GO!" << CLR_RESET << CLR_LINE << "\n" << std::flush;
std::this_thread::sleep_for(std::chrono::milliseconds(200));
tcflush(STDIN_FILENO, TCIFLUSH);

Expand Down Expand Up @@ -137,10 +138,11 @@ int main() {
}

if (updateUI) {
std::cout << "\r" << CLR_SCORE << "Score: " << score << CLR_RESET << " "
std::cout << "\r" << CLR_SCORE << "Score: " << score << CLR_RESET
<< " | High: " << std::max(score, highscore) << " "
<< (hardMode ? CLR_HARD "[HARD MODE]" : CLR_NORM "[NORMAL MODE]")
<< (score > initialHighscore && initialHighscore > 0 ? " NEW BEST! 🥳" : "")
<< " " << std::flush;
<< (score > initialHighscore ? " NEW BEST! 🥳" : "")
<< CLR_LINE << std::flush;
updateUI = false;
}
}
Expand All @@ -151,7 +153,7 @@ int main() {

tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
std::cout << "\n\n" << CLR_SCORE << "Final Score: " << score << CLR_RESET << "\n";
if (score > initialHighscore && initialHighscore > 0) {
if (score > initialHighscore) {
std::cout << "Congratulations! A new personal best!\n";
}
std::cout << "Thanks for playing!\n";
Expand Down
Loading