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8 changes: 8 additions & 0 deletions .Jules/palette.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,3 +25,11 @@
## 2026-03-02 - Hiding the Cursor in CLI Games
**Learning:** In terminal applications that require rapid visual updates or where user input doesn't involve typing text, an actively blinking cursor can be a visual distraction. Hiding it during interaction (`\033[?25l`) and rigorously ensuring it is restored (`\033[?25h`) on exit—including signal interrupts—significantly improves the aesthetic and focus.
**Action:** Always hide the cursor for interactive CLI games and explicitly restore it across all exit paths, including async-signal-safe signal handlers.

## 2026-05-24 - Real-time Record Feedback and Robust CLI Updates
**Learning:** Real-time feedback for high scores (e.g., 'Score: 5 | High: 10') motivates players by providing a persistent target. Additionally, using the ANSI 'Erase in Line' sequence (`\033[K`) is far more robust than manual space padding for handling variable-length terminal updates, as it eliminates visual artifacts when the content shrinks.
**Action:** Use real-time record comparisons in game UIs and prioritize `\033[K` for all in-place CLI line updates.

## 2026-05-25 - Inclusive Milestone Celebrations
**Learning:** Suppressing achievement celebrations (like "NEW BEST!") for first-time players creates a clinical and unrewarding initial experience. A player's first session is technically their first personal best and should be celebrated as such to build immediate positive reinforcement.
**Action:** Ensure achievement logic like `score > highscore` handles the `highscore == 0` case gracefully to celebrate first-time milestones.
12 changes: 6 additions & 6 deletions src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@ int main() {
}

for (int i = 3; i > 0; --i) {
std::cout << "\rStarting in " << i << "... " << std::flush;
std::cout << "\rStarting in " << CLR_CTRL << i << CLR_RESET << "... " << std::flush;
auto start_wait = std::chrono::steady_clock::now();
while (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start_wait).count() < 1000) {
int elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start_wait).count();
Expand All @@ -108,7 +108,7 @@ int main() {
}
}
}
std::cout << "\rGO! \n" << std::flush;
std::cout << "\r" << CLR_NORM << "GO!" << CLR_RESET << " \n" << std::flush;
std::this_thread::sleep_for(std::chrono::milliseconds(200));
tcflush(STDIN_FILENO, TCIFLUSH);

Expand Down Expand Up @@ -137,10 +137,10 @@ int main() {
}

if (updateUI) {
std::cout << "\r" << CLR_SCORE << "Score: " << score << CLR_RESET << " "
std::cout << "\r" << CLR_SCORE << "Score: " << score << CLR_RESET << " | High: " << (score > highscore ? score : highscore) << " "
<< (hardMode ? CLR_HARD "[HARD MODE]" : CLR_NORM "[NORMAL MODE]")
<< (score > initialHighscore && initialHighscore > 0 ? " NEW BEST! 🥳" : "")
<< " " << std::flush;
<< (score > initialHighscore ? " NEW BEST! 🥳" : "")
<< "\033[K" << std::flush;
updateUI = false;
}
}
Expand All @@ -151,7 +151,7 @@ int main() {

tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
std::cout << "\n\n" << CLR_SCORE << "Final Score: " << score << CLR_RESET << "\n";
if (score > initialHighscore && initialHighscore > 0) {
if (score > initialHighscore) {
std::cout << "Congratulations! A new personal best!\n";
}
std::cout << "Thanks for playing!\n";
Expand Down
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