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4 changes: 4 additions & 0 deletions .Jules/palette.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,3 +25,7 @@
## 2026-03-02 - Hiding the Cursor in CLI Games
**Learning:** In terminal applications that require rapid visual updates or where user input doesn't involve typing text, an actively blinking cursor can be a visual distraction. Hiding it during interaction (`\033[?25l`) and rigorously ensuring it is restored (`\033[?25h`) on exit—including signal interrupts—significantly improves the aesthetic and focus.
**Action:** Always hide the cursor for interactive CLI games and explicitly restore it across all exit paths, including async-signal-safe signal handlers.

## 2026-05-24 - Live High-Score Feedback for First-Time Players
**Learning:** In competitive CLI games, displaying a live high-score target (e.g., 'Score: 10 | High: 10') provides immediate tactile reward and engagement. Furthermore, gating "NEW BEST!" indicators behind an `initialHighscore > 0` check prevents first-time players from experiencing that initial "delight" of setting their first record.
**Action:** Always include a live high-score display and ensure achievement logic is inclusive of first-time players by comparing against the session's starting score regardless of its initial value.
9 changes: 5 additions & 4 deletions src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -137,10 +137,11 @@ int main() {
}

if (updateUI) {
std::cout << "\r" << CLR_SCORE << "Score: " << score << CLR_RESET << " "
std::cout << "\r" << CLR_SCORE << "Score: " << score << CLR_RESET
<< " | High: " << std::max(score, highscore) << " "
<< (hardMode ? CLR_HARD "[HARD MODE]" : CLR_NORM "[NORMAL MODE]")
<< (score > initialHighscore && initialHighscore > 0 ? " NEW BEST! 🥳" : "")
<< " " << std::flush;
<< (score > initialHighscore ? " NEW BEST! 🥳" : "")
<< "\033[K" << std::flush;
updateUI = false;
}
}
Expand All @@ -151,7 +152,7 @@ int main() {

tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
std::cout << "\n\n" << CLR_SCORE << "Final Score: " << score << CLR_RESET << "\n";
if (score > initialHighscore && initialHighscore > 0) {
if (score > initialHighscore) {
std::cout << "Congratulations! A new personal best!\n";
}
std::cout << "Thanks for playing!\n";
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