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3 changes: 3 additions & 0 deletions .Jules/palette.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,3 +25,6 @@
## 2026-03-02 - Hiding the Cursor in CLI Games
**Learning:** In terminal applications that require rapid visual updates or where user input doesn't involve typing text, an actively blinking cursor can be a visual distraction. Hiding it during interaction (`\033[?25l`) and rigorously ensuring it is restored (`\033[?25h`) on exit—including signal interrupts—significantly improves the aesthetic and focus.
**Action:** Always hide the cursor for interactive CLI games and explicitly restore it across all exit paths, including async-signal-safe signal handlers.
## 2026-03-22 - Erase in Line with ANSI escape sequence
**Learning:** Using `\033[K` after `\r` efficiently clears dynamic terminal lines, preventing trailing text artifacts without needing hardcoded spaces.
**Action:** Always use `\033[K` (Erase in Line) immediately after the carriage return `\r` instead of hardcoding padding spaces.
1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -44,3 +44,4 @@ highscore.txt

# Persistent data
highscore.txt
venv/
8 changes: 4 additions & 4 deletions src/main.cpp
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Expand Up @@ -94,7 +94,7 @@ int main() {
}

for (int i = 3; i > 0; --i) {
std::cout << "\rStarting in " << i << "... " << std::flush;
std::cout << "\r\033[KStarting in " << i << "... " << std::flush;
auto start_wait = std::chrono::steady_clock::now();
while (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start_wait).count() < 1000) {
int elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start_wait).count();
Expand All @@ -108,7 +108,7 @@ int main() {
}
}
}
std::cout << "\rGO! \n" << std::flush;
std::cout << "\r\033[KGO!\n" << std::flush;
std::this_thread::sleep_for(std::chrono::milliseconds(200));
tcflush(STDIN_FILENO, TCIFLUSH);

Expand Down Expand Up @@ -137,10 +137,10 @@ int main() {
}

if (updateUI) {
std::cout << "\r" << CLR_SCORE << "Score: " << score << CLR_RESET << " "
std::cout << "\r\033[K" << CLR_SCORE << "Score: " << score << CLR_RESET << " "
<< (hardMode ? CLR_HARD "[HARD MODE]" : CLR_NORM "[NORMAL MODE]")
<< (score > initialHighscore && initialHighscore > 0 ? " NEW BEST! 🥳" : "")
<< " " << std::flush;
<< std::flush;
updateUI = false;
}
}
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