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…ness - Added ANSI color constants for better visual hierarchy. - Improved tactile feedback by updating the UI immediately on keypress. - Optimized the game loop using poll() with a dynamic timeout. - Added a 'test' target to the Makefile for easier verification. - Consolidated UI rendering to ensure a clean and consistent display. Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
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- Added ANSI color constants for better visual hierarchy. - Improved tactile feedback by updating the UI immediately on keypress. - Optimized the game loop using poll() with a dynamic timeout. - Added a 'test' target to the Makefile for easier verification. - Removed redundant Cargo.toml and fixed Rust-based CI for C++ project. - Created .github/workflows/ci.yml for proper C++ build and testing. Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
💡 What:
Enhanced the "SPEED CLICKER" CLI game with a more responsive and visually appealing interface.
🎯 Why:
The previous interface lacked visual hierarchy and felt "laggy" because the score only updated on the next timer tick (up to 1 second delay). Toggling "Hard Mode" also created messy new lines that broke the persistent UI.
📸 Before/After:
Before:
After:
poll()with dynamic timeouts for better performance and a persistent single-line score display.♿ Accessibility:
PR created automatically by Jules for task 17400839020086372730 started by @aidasofialily-cmd