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4 changes: 4 additions & 0 deletions .Jules/palette.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,3 +6,7 @@

## 2026-01-09 - Terminal I/O and Blocking
**Learning:** Standard terminal I/O is line-buffered by default. For real-time games, it's essential to use non-canonical mode (raw mode) to capture keypresses immediately. Also, internal journals should be kept clean if they are to be included in the repo.

## 2026-01-10 - Tactile Feedback in Terminal UIs
**Learning:** Terminal applications can feel sluggish if the UI only updates on timer ticks. Triggering a UI refresh immediately upon user input makes the application feel significantly more responsive and tactile.
**Action:** Decouple UI rendering from the main tick loop and ensure input events trigger an immediate redraw of relevant components.
15 changes: 5 additions & 10 deletions .github/workflows/rust.yml → .github/workflows/ci.yml
Original file line number Diff line number Diff line change
@@ -1,25 +1,20 @@
name: Rust
name: C++ CI

on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]

env:
CARGO_TERM_COLOR: always

jobs:
build:

runs-on: ubuntu-latest

steps:
- uses: actions/checkout@v4

- name: Build
run: cargo build --verbose
- name: Run tests
run: cargo test --verbose
run: make

permissions:
contents: read
- name: Run Tests
run: make test
10 changes: 0 additions & 10 deletions Cargo.toml

This file was deleted.

6 changes: 5 additions & 1 deletion Makefile
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Expand Up @@ -21,9 +21,13 @@ $(TARGET): $(SRCS)
run: $(TARGET)
./$(TARGET)

# Test the game
test: $(TARGET)
echo "q" | ./$(TARGET) | grep "Thanks for playing!"

# Clean up build artifacts
clean:
rm -f $(TARGET)

# Phony targets
.PHONY: all run clean
.PHONY: all run clean test
52 changes: 36 additions & 16 deletions src/main.cpp
Original file line number Diff line number Diff line change
@@ -1,9 +1,22 @@
#include <iostream>
#include <chrono>
#include <thread>
#include <poll.h>
#include <unistd.h>
#include <termios.h>
#include <algorithm>

// Colors
#define RESET "\033[0m"
#define BOLD_GREEN "\033[1;32m"
#define BOLD_RED "\033[1;31m"
#define BOLD_BLUE "\033[1;34m"
#define BOLD_YELLOW "\033[1;33m"

void updateUI(int score, bool hardMode) {
std::cout << "\r" << BOLD_GREEN << "Score: " << score << RESET
<< (hardMode ? BOLD_RED " [FAST] " RESET : BOLD_BLUE " [NORMAL] " RESET)
<< " " << std::flush;
}

int main() {
struct termios oldt, newt;
Expand All @@ -13,29 +26,36 @@ int main() {
tcsetattr(STDIN_FILENO, TCSANOW, &newt);

int score = 0; bool hardMode = false; char input;
std::cout << "==========================\n SPEED CLICKER\n==========================\n"
<< "Controls:\n [h] Toggle Hard Mode (10x Speed!)\n [q] Quit Game\n [Any key] Click!\n\n";
std::cout << BOLD_YELLOW << "==========================\n SPEED CLICKER\n==========================\n" << RESET
<< BOLD_YELLOW << "Controls:\n" << RESET
<< " [h] Toggle Hard Mode (10x Speed!)\n [q] Quit Game\n [Any key] Click!\n\n";

struct pollfd fds[1] = {{STDIN_FILENO, POLLIN, 0}};
auto last_tick = std::chrono::steady_clock::now();
updateUI(score, hardMode);

while (true) {
int timeout = hardMode ? 100 : 1000;
if (poll(fds, 1, 0) > 0) {
if (read(STDIN_FILENO, &input, 1) <= 0 || input == 'q') break;
if (input == 'h') {
hardMode = !hardMode;
std::cout << (hardMode ? "\n[HARD MODE] Speed x10!\n" : "\n[NORMAL MODE]\n");
} else score++;
}
int base_timeout = hardMode ? 100 : 1000;
auto now = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_tick).count();
if (elapsed >= timeout) {
score++; last_tick = now;
std::cout << "Score: " << score << (hardMode ? " [FAST] " : " [NORMAL] ") << "\r" << std::flush;
int remaining = std::max(0, static_cast<int>(base_timeout - elapsed));

if (poll(fds, 1, remaining) > 0) {
if (read(STDIN_FILENO, &input, 1) <= 0 || input == 'q') break;
if (input == 'h') hardMode = !hardMode;
else score++;
updateUI(score, hardMode);
}

now = std::chrono::steady_clock::now();
elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_tick).count();
if (elapsed >= base_timeout) {
score++;
last_tick = now;
updateUI(score, hardMode);
}
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
std::cout << "\nFinal Score: " << score << "\nThanks for playing!\n";
std::cout << BOLD_GREEN << "\nFinal Score: " << score << RESET << "\nThanks for playing!\n";
return 0;
}