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8 changes: 8 additions & 0 deletions .Jules/palette.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,3 +25,11 @@
## 2026-03-02 - Hiding the Cursor in CLI Games
**Learning:** In terminal applications that require rapid visual updates or where user input doesn't involve typing text, an actively blinking cursor can be a visual distraction. Hiding it during interaction (`\033[?25l`) and rigorously ensuring it is restored (`\033[?25h`) on exit—including signal interrupts—significantly improves the aesthetic and focus.
**Action:** Always hide the cursor for interactive CLI games and explicitly restore it across all exit paths, including async-signal-safe signal handlers.

## 2026-05-24 - Cleaner Terminal UI with Erase Line
**Learning:** Using manual trailing spaces to clear previous output on a carriage-returned line is brittle and error-prone. The ANSI escape sequence \033[K (Erase in Line) provides a robust way to clear the remainder of the line from the cursor position, ensuring a clean UI regardless of string length changes.
**Action:** Prefer \033[K over manual padding when performing in-place terminal updates.

## 2026-05-24 - Inclusive Achievement Logic
**Learning:** Requiring a pre-existing non-zero high score before triggering "New Best" or congratulations messages excludes first-time players from initial delight. Celebrating the first-ever score as a personal best provides immediate positive reinforcement and a stronger initial hook.
**Action:** Ensure achievement and celebration logic is inclusive of first-time interactions by not requiring a non-zero baseline.
15 changes: 8 additions & 7 deletions src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -83,7 +83,7 @@ int main() {
std::cout << "Controls:\n " << CLR_CTRL << "[h]" << CLR_RESET << " Toggle Hard Mode (10x Speed!)\n "
<< CLR_CTRL << "[q]" << CLR_RESET << " Quit Game\n " << CLR_CTRL << "[Any key]" << CLR_RESET << " Click!\n\n";

std::cout << "Press any key to start... " << std::flush;
std::cout << "Press " << CLR_CTRL << "any key" << CLR_RESET << " to start... " << std::flush;
struct pollfd start_fds[1] = {{STDIN_FILENO, POLLIN, 0}};
if (poll(start_fds, 1, -1) > 0) {
if (read(STDIN_FILENO, &input, 1) > 0 && input == 'q') {
Expand All @@ -94,7 +94,7 @@ int main() {
}

for (int i = 3; i > 0; --i) {
std::cout << "\rStarting in " << i << "... " << std::flush;
std::cout << "\r\033[KStarting in " << CLR_CTRL << i << CLR_RESET << "... " << std::flush;
auto start_wait = std::chrono::steady_clock::now();
while (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start_wait).count() < 1000) {
int elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start_wait).count();
Expand All @@ -108,7 +108,7 @@ int main() {
}
}
}
std::cout << "\rGO! \n" << std::flush;
std::cout << "\r\033[K" << CLR_NORM << "GO!" << CLR_RESET << "\n" << std::flush;
std::this_thread::sleep_for(std::chrono::milliseconds(200));
tcflush(STDIN_FILENO, TCIFLUSH);

Expand Down Expand Up @@ -137,10 +137,11 @@ int main() {
}

if (updateUI) {
std::cout << "\r" << CLR_SCORE << "Score: " << score << CLR_RESET << " "
std::cout << "\r\033[K" << CLR_SCORE << "Score: " << score << CLR_RESET
<< " | High: " << CLR_SCORE << (score > highscore ? score : highscore) << CLR_RESET << " "
<< (hardMode ? CLR_HARD "[HARD MODE]" : CLR_NORM "[NORMAL MODE]")
<< (score > initialHighscore && initialHighscore > 0 ? " NEW BEST! 🥳" : "")
<< " " << std::flush;
<< (score > initialHighscore ? " NEW BEST! 🥳" : "")
<< std::flush;
updateUI = false;
}
}
Expand All @@ -151,7 +152,7 @@ int main() {

tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
std::cout << "\n\n" << CLR_SCORE << "Final Score: " << score << CLR_RESET << "\n";
if (score > initialHighscore && initialHighscore > 0) {
if (score > initialHighscore) {
std::cout << "Congratulations! A new personal best!\n";
}
std::cout << "Thanks for playing!\n";
Expand Down
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