Senior Software Engineer / Tech Lead with 11+ years of experience shipping complex products across game tech, backend systems, architecture, and technical leadership.
Senior engineer bridging game tech, backend systems, and technical leadership.
I build ambitious products end-to-end: from gameplay systems and real-time features to backend services, internal tooling, release operations, observability, and production support.
My core background is in Unity, C#, and .NET, with deep hands-on experience in multiplayer, VR/AR, optimization, tooling, and performance-critical products. Alongside game development, I have designed and shipped backend services around authentication, billing, analytics, LiveOps, localization pipelines, and operational infrastructure.
My current focus is moving deeper into backend, distributed systems, and Rust-based engineering, with strong interest in the Solana ecosystem, performance-focused products, and developer/platform tooling.
Comfortable both as a hands-on engineer and as a technical lead responsible for architecture, quality, mentoring, and delivery.
- End-to-end engineering: from architecture and prototyping to release, monitoring, and iteration in production.
- Strong game tech background:
Unity, gameplay systems, ECS-style architectures, optimization, tooling, XR, and multiplayer. - Backend mindset: APIs, auth, payments, analytics, background jobs, databases, observability, and infrastructure-aware development.
- Leadership experience: leading teams, code review, mentoring, cross-functional collaboration, hiring, and shipping with accountability.
- Rust and systems engineering
- Backend / platform engineering
- Solana / Web3 product engineering
- Real-time and performance-critical systems
- Strong engineering teams building ambitious products
Core: Unity, C#, .NET, ASP.NET Core, PostgreSQL, Docker
Also worked with: Go, Java, Kafka, ClickHouse, Prometheus, Grafana, CI/CD, OpenXR
Current focus: Rust, distributed systems, Solana ecosystem
- Telegram: @aleverdes
- LinkedIn: in/aleverdes


