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aleverdes/README.md

Alexander Travkin

English | Русский

Senior Software Engineer / Tech Lead with 11+ years of experience shipping complex products across game tech, backend systems, architecture, and technical leadership.

Senior engineer bridging game tech, backend systems, and technical leadership.

I build ambitious products end-to-end: from gameplay systems and real-time features to backend services, internal tooling, release operations, observability, and production support.

My core background is in Unity, C#, and .NET, with deep hands-on experience in multiplayer, VR/AR, optimization, tooling, and performance-critical products. Alongside game development, I have designed and shipped backend services around authentication, billing, analytics, LiveOps, localization pipelines, and operational infrastructure.

My current focus is moving deeper into backend, distributed systems, and Rust-based engineering, with strong interest in the Solana ecosystem, performance-focused products, and developer/platform tooling.

Comfortable both as a hands-on engineer and as a technical lead responsible for architecture, quality, mentoring, and delivery.

What I Bring

  • End-to-end engineering: from architecture and prototyping to release, monitoring, and iteration in production.
  • Strong game tech background: Unity, gameplay systems, ECS-style architectures, optimization, tooling, XR, and multiplayer.
  • Backend mindset: APIs, auth, payments, analytics, background jobs, databases, observability, and infrastructure-aware development.
  • Leadership experience: leading teams, code review, mentoring, cross-functional collaboration, hiring, and shipping with accountability.

Current Focus

  • Rust and systems engineering
  • Backend / platform engineering
  • Solana / Web3 product engineering
  • Real-time and performance-critical systems
  • Strong engineering teams building ambitious products

Stack

Core: Unity, C#, .NET, ASP.NET Core, PostgreSQL, Docker

Also worked with: Go, Java, Kafka, ClickHouse, Prometheus, Grafana, CI/CD, OpenXR

Current focus: Rust, distributed systems, Solana ecosystem

Contact

Pinned Loading

  1. leoecslite-zoo leoecslite-zoo Public

    🦁 A big add-on for the LeoECS Lite with features, conversion and injection.

    C# 20 3

  2. unity-top-down-vision unity-top-down-vision Public

    Groza Games Top-Down Vision is a raycast-based solution for visualization line of sight for player vision in top-down games.

    C# 12 1