An endless runner mobile game built with Unity 3D. Guide your character through a procedurally generated 3D track, dodge obstacles, collect coins, unlock new characters and maps, and compete for the highest score.
Adventure Runner – 3D is an infinite runner for mobile platforms. The player runs forward automatically along a procedurally-generated track. The speed increases over time, making the game progressively harder. Avoid boxes and rocks, collect coins, and aim for a new high score every run.
- Procedural map generation – track segments are spawned dynamically ahead of the player so the run never repeats.
- Obstacle system – randomly placed box and rock barriers that trigger different death animations.
- Coin collection – gather coins during a run; they carry over between sessions as your in-game currency.
- Score system – distance-based score that increases every second; high score is persisted across sessions.
- Speed progression – player and jump speed increase automatically every time the score crosses a milestone.
- Character selection – choose from four character color variants (Blue, Black, White, Red). Characters can be unlocked by spending coins.
- Map selection – Day and Night skybox maps; the Night map is unlockable via the in-game shop.
- Level / rank system – five ranks unlocked by reaching cash and high-score thresholds.
- Main menu UI – includes map picker, character picker, level tracker, high score display, and coin counter.
- Ad integration – Unity interstitial ads shown between sessions via
InterstitialAdsScript.
- Joystick input – mobile virtual joystick (Joystick Pack) for movement and jumping.
Assets/
├── Animations/ # Character and UI animation clips & controllers
├── Art By Kandles/ # Environment art assets
├── Barriers/ # Obstacle prefabs (boxes, rocks)
├── Footsteps - Essentials/ # Audio – footstep sounds
├── Img/ # UI sprites and icons
├── Joystick Pack/ # Virtual joystick asset
├── Lava/ # Lava/death-zone assets
├── Map/ & Maps/ # Map-related prefabs and materials
├── Player/ # Player model, materials, and prefabs
├── Scenes/
│ ├── MainMenu.unity # Main menu scene
│ └── Game.unity # Gameplay scene
├── Scripts/ # All C# game-logic scripts (see below)
├── SkyBox/ # Skybox materials (Day / Night)
├── Tex & Mat/ # Shared textures and materials
└── coins/ # Coin prefabs and related assets
| Tool |
Version |
| Unity Editor |
2020.3 LTS or later (check ProjectSettings/ProjectVersion.txt for the exact version) |
| Android Build Support module |
Required for Android builds |
| iOS Build Support module |
Required for iOS builds |
- Clone the repository:
git clone https://github.com/algotyrnt/endless-runner-3D.git
- Open Unity Hub, click Open, and select the cloned project folder.
- Unity will import all assets automatically on the first launch.
- In the Unity Editor, open
Assets/Scenes/MainMenu.unity.
- Press Play in the Editor toolbar to run the game in Play Mode.
- To build for Android or iOS, go to File → Build Settings, select your target platform, and click Build.
| Input |
Action |
| Joystick Up (≥ 0.5) |
Jump |
| Joystick Left (≤ -0.2) |
Move left |
| Joystick Right (≥ 0.2) |
Move right |
| Rank |
Cash Required |
High Score Required |
| 1 |
500 |
500 |
| 2 |
1,000 |
1,000 |
| 3 |
5,000 |
5,000 |
| 4 |
10,000 |
10,000 |
Unlockable items:
| Item |
Cost |
| Red / White / Black character skins |
1,000 coins each |
| Night map |
10,000 coins |
| Script |
Description |
PlayerMovement.cs |
Handles player movement (forward run, lateral movement, jumping) and speed-up calls. |
MapGenerator.cs |
Spawns randomised track segments ahead of the player using a prefab list. |
SpawnBarriers.cs |
Randomly places an obstacle prefab on each new track segment. |
Dead.cs |
Manages the death state, shows the game-over panel, and triggers death animations. |
BoxDead.cs / RockDead.cs |
Collision detectors for box and rock obstacles. |
ScoreSystem.cs |
Tracks and displays the live score, updates the high score, and triggers speed increases. |
CountDown.cs |
Countdown timer at the start of each run. |
Game.cs |
Applies the selected map (skybox) and character skin at scene load. |
MainMenu.cs |
Controls the main-menu panels (map, character, level selection) and persists preferences. |
Level.cs |
Evaluates cash and high-score thresholds to advance the player's rank. |
Unlockable.cs / UnlockableObj.cs |
Handle purchasing and unlocking new characters and maps. |
ButtonManager.cs |
General button event handling. |
CameraControll.cs / CameraStable.cs |
Camera follow and stability logic. |
DeleteObj.cs |
Destroys old track segments that are behind the player. |
InterstitialAdsScript.cs |
Integrates Unity Ads interstitial ad placements. |
- Developer / Studio: StudioPunjitha
- Joystick asset: Joystick Pack (Unity Asset Store)
- Footstep audio: Footsteps – Essentials
- 3D art: Art By Kandles