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Google Play Store Apps

This project explores a Google Play Store dataset to uncover the key factors that influence app success. The analysis focuses on user behavior, app performance metrics, and category-level insights to guide a better app development strategy.

Project Objective

The goal is to answer:

  • What drives an app’s success on the Play Store?
  • How can companies improve their app offerings?
  • What insights reveal user preferences and behaviors?

Data Cleaning and Preparation

Major preprocessing steps:

  • Remove duplicates and handle missing values.
  • Convert Installs, Reviews, Size, and Price to numeric types.
  • Standardize category and genre labels.
  • Convert Last Updated to datetime.
  • Create features such as update frequency and log-transformed installs. The cleaned dataset is ready for analysis.

Key Findings

Average rating

  • Mean app rating: 4.19

Categories

  • 33 unique categories.
  • Most common categories: Games, Tools, Education, Entertainment.

App size

  • The majority of apps are below 100 MB.
  • Smaller apps generally have a higher likelihood of being installed.

Free vs paid

  • Free apps: > 8,000
  • Paid apps: < 1,000

Content rating

  • Most apps: Everyone, followed by Teen and Everyone 10+.

Top installed apps

  • Subway Surfers, Hangouts, Google, WhatsApp Messenger, Google News

Highly rated apps

  • 6,947 apps have a rating ≥ 4.0

Reviews

  • Free apps receive significantly more reviews than paid apps.

Size by category

  • Largest average sizes: Games, Family, Sports, Travel & Local

Update activity

  • 6,099 apps were updated in 2018.

Advanced Insights

  • Installs vs Rating: weak positive correlation — popularity ≠ guarantees a high rating.
  • Highest-rated categories: Events, Education, Art & Design, Books & Reference, Personalization.
  • Price vs Rating: best ratings for low-priced or free apps; ratings fall for mid-priced apps.
  • Genres with many 1M+ installs: Tools, Action, Photography, Communication, Productivity.
  • Update frequency: average gap between updates ≈ 6 months.
  • Most reviewed apps: Facebook, WhatsApp Messenger, Instagram.
  • Sentiment patterns: high-rated genres include Education and Tools; low-rated include Finance and some Tools/Business apps (often due to UX or ads).
  • Genre vs rating: niche or specialized genres tend to have higher median ratings.

Recommendations

  • Focus product development on high-rating categories: Events, Education, Art & Design.
  • Prioritize high-install categories for growth: Games, Tools, Communication.
  • Keep apps lightweight (preferably < 30 MB).
  • Prefer a free or low-cost model with optional in-app purchases.
  • Release updates frequently (every 30–60 days) to fix bugs and improve UX.
  • Target the Everyone content rating when possible for a broader reach.
  • Reduce intrusive ads, improve onboarding, and fix crashes to boost ratings.
  • Add social or sharing features to encourage engagement and retention.
  • Continuously monitor analytics (installs, retention, crashes) and A/B test store listings.

Tableau View of the Dashboard

App Dashboard

Google Studio Lab View

App Dashboard

Power BI View

App Dashboard

About

It is an analysis on Google Play Store Apps to uncover the key factors that influence app success.

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