Initial strats improv#12
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annadhm wants to merge 11 commits into
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RemarksThanks for fixing the map corruption issue. I evaluated your behavioral changes with my test script (#10), comparing the new code against the previous version (de6e8ea), similar to what @the-other-thanos suggested: python3 monte_carlo.py -n 500 -r 100 -c 32EvaluationHere are the results across 500 games with 100 rounds each:
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Yeah true! I Would suggest that we push your #8 bot as our submission for Round 2, and only include the map seperation. |
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I thought about some imrovements for #8.
This code is based on @juwei95 code and also includes the #11 implementation
And added the following:
Currently, the walls of enemy paths are permanently added to ourMap and never removed. This significantly corrupts the map over time. So I implemented the removement of the paths from ourMap with every new gold pot.
For Path prediction of opponent players, I implemented a speed calculation. Making sure that our bot dont go for the gold if it would be to slow.