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Italian PDF module and mapping#101
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bembe83 wants to merge 3 commits intoarcanistzed:mainfrom
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Added italian PDF module by Bembe83
Add translate function into the window object to be used across the script/mapping
Owner
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I don't think it makes sense for this module to be adding to the window object. The translation function should be added within the scope of the module's API. |
arcanistzed
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Jun 17, 2025
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| window.translate = function(sourceText, sourceLang, targetLang){ | ||
| $.ajaxSetup({ | ||
| async: false | ||
| }); | ||
| var retString = ""; | ||
| if(sourceText) { | ||
| console.log(sourceText); | ||
| var url = "https://translate.googleapis.com/translate_a/single?client=gtx&sl="+ sourceLang + "&tl=" + targetLang + "&dt=t&q=" + encodeURI(sourceText); | ||
| $.getJSON(url, function(data) { | ||
| retString = data[0][0][0]; | ||
| }); | ||
| console.log(retString); | ||
| } | ||
| return retString; | ||
| } |
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I don't think it makes sense for this module to be adding to the window object. The translation function should be added within the scope of the module's API.
Owner
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game.modules.get("pdf-sheet").api.translate = ...
see https://foundryvtt.wiki/en/development/guides/package-best-practices#module-apis-and-dependencies
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Added the italian PDF and adjusted the mapping to match the module.
Added a translate function in the window object to be used in the mapping (as i did for tools, weapons, armor and languages strings)