This project is a high-performance 3D Audio Spectrogram designed to visualize the complex architecture of birdsong. Unlike traditional 2D scrolling graphs, this engine projects sound into a Temporal-Cubic Manifold, creating a physical "sculpture" of audio history that exists within a digital grid.
👉 [https://arcesoftware.github.io/TronArese/]
The visual engine is a hybrid of two distinct digital art styles:
- Lucio Arese: Minimalist, architectural wireframes with high-precision line work.
- TRON (1982/2010): A high-contrast "Grid" environment utilizing a Neon Cyan to Hot Magenta chromatic scale.
The simulation discards fixed Cartesian measurements in favor of Dynamic Amplitude Oscillations. Each frame of audio is treated as a unique "Emission Event":
| Dimension | Variable | Mapping Logic |
|---|---|---|
| X-Axis | Frequency | Cropped to |
| Y-Axis | Amplitude | Scaled via |
| Z-Axis | Lifetime | A rolling history of |
| Color | Spectral Index | Linear gradient: Cyan ( |
The simulation is fully interactive, optimized for real-time manipulation on high-end hardware (NVIDIA RTX 4070 Ti+).
SPACEBAR: REINITIATE REACTOR. Instantly restarts thetest.mp3buffer.MOUSE MOVE: ORBIT CAMERA. Rotate the 3D cube to inspect the "back" of the soundwaves.SCROLL WHEEL: DEPTH ZOOM. Move the camera physically into the grid to see micro-oscillations.ESC: RESET GRID. Resets the camera to the original architectural blueprint perspective.CLICK: BOOT SYSTEM. Initializes the WebAudio context and starts the emission.
To run the simulation, ensure your directory is organized as follows:
root/
├── index.html <-- The provided code
└── test1.mp3 <-- Your birdsong recording (Required)
└── test.mp3 <-- Your birdsong recording (Optional)
