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asdfmonster261 edited this page May 3, 2026
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A video game binary patch and installer generator that produces self-contained Windows executables. Three modes:
-
Update Patch — diff an old and new copy of a game directory and produce a standalone patcher
.exeusers double-click to update their install -
Repack — compress a complete game directory into a standalone installer
.exeusers double-click to install the game from scratch -
Archive — log into Steam, watch one or more
appids, download every new build to a 7z archive, optionally crack + upload + post — fully automated mirroring of game updates
- Features — full feature list across all three modes
-
Installation — requirements and setup (including the optional
archiveextra) -
CLI-Reference — every flag for
build,repack,archive, and the project-file commands - Repack-Mode — compression, optional components, silent install, project files
- Archive-Mode — Steam login, polling cadence, depot histories, BBCode posts, MultiUp / Telegram / Discord plumbing
- Engines-and-Presets — engine comparison and preset reference
- Output-Formats — binary format specification for patch and repack exes
- Stub-System — pre-built stubs and how to rebuild them from source
# GUI
patchforge
# Update patch (CLI)
patchforge build \
--source-dir game_v1.0/ \
--target-dir game_v1.1/ \
--output-dir dist/ \
--app-name "My Game" \
--version 1.1
# Repack installer (CLI)
patchforge repack \
--game-dir game/ \
--output-dir dist/ \
--app-name "My Game" \
--codec lzma \
--compression max \
--threads 8
# Archive mode — log in once, then poll an appid
patchforge archive login # one-shot QR / password login
patchforge archive download \
--project mygame.xarchive \
--restart-delay 1800 # check every 30 minutes