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This building needs to change the portals location.
enhancementNew feature or requestNew feature or requestStatus: Open.perf(client): keep remembered-world composition proportional to change
component: clientClassic client moduleClassic client moduleenhancementNew feature or requestNew feature or requestStatus: Open.research(client): prototype bounded dynamic world shadows
component: clientClassic client moduleClassic client moduleenhancementNew feature or requestNew feature or requestStatus: Open.refactor(client): composite the world through one lighting field
component: clientClassic client moduleClassic client moduleenhancementNew feature or requestNew feature or requestStatus: Open.feat(client): add blocksview-aware player visibility and transient fades
component: clientClassic client moduleClassic client moduleenhancementNew feature or requestNew feature or requestStatus: Open.feat(client): render remembered world geometry with unified visibility and lighting
component: clientClassic client moduleClassic client moduleenhancementNew feature or requestNew feature or requestStatus: Open.#385 In atrinik/classic;test(server): prove deterministic area loot finding across lifecycle changes
component: serverClassic server moduleClassic server moduleenhancementNew feature or requestNew feature or requestStatus: Open.feat(server): apply snapshotted loot finding during monster generation
component: serverClassic server moduleClassic server moduleenhancementNew feature or requestNew feature or requestStatus: Open.feat(server): aggregate equipped loot finding and propagate map-load contexts
component: serverClassic server moduleClassic server moduleenhancementNew feature or requestNew feature or requestStatus: Open.fix(server): resolve ignored treasure magic_chance semantics
bugSomething isn't workingSomething isn't workingcomponent: serverClassic server moduleClassic server moduleStatus: Open.design(server): define loot-finding channels, stacking, and spawn snapshots
component: serverClassic server moduleClassic server moduleenhancementNew feature or requestNew feature or requestStatus: Open.feat(server): add equipped area-scoped loot finding
component: serverClassic server moduleClassic server moduleenhancementNew feature or requestNew feature or requestLowPriority: LowStatus: Open.#351 In atrinik/classic;