Codebase Audit and Stabilization#14
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- consolidated redundant save and legacy mode logic into external scripts - stabilized jukebox system and consolidated styles into overrides.css - ensured all UI components respect theme settings for colors and border-radius - fixed precision issues in RNG weight calculations - implemented time-delta based passive point generation for accuracy - strictly adhered to no-comments, no-url-mod, and overrides.css rules - updated smoke tests to align with style changes Co-authored-by: auth1ery <229390368+auth1ery@users.noreply.github.com>
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Codebase Audit and Stabilization Summary
1. Calculation and Logic Fixes
main.jsto calculate points based on time elapsed (Date.now()). This ensures that passive income is correctly credited even if the browser throttles the background tab.roller.jsto ensure every rarity has a minimum weight of 1. This prevents extremely rare items from having a 0 weight due to precision loss in weight calculations.2. UI and System Stabilization
jukebox.jsto remove redundant DOM manipulation and inline style injection. All Jukebox-specific styling has been moved tooverrides.css.index.htmlintosettings.jsto ensure a single, stable implementation for moving page elements.index.htmland expanded the coverage insettings.jsto include all modern game state keys (Gauntlets, Starmap, Runes, etc.).3. Code Consolidation and Standards
index.html, moving necessary logic into external JS files.overrides.cssas the primary stylesheet for all modifications. Corrected references inindex.htmlandsmoke.spec.jsto point tooverrides.csswhile leavingstyles.cssintact as requested.4. Testing
overrides.csspath and confirmed core game systems (inventory, rolls, page navigation) are fully operational.PR created automatically by Jules for task 11144204449281626397 started by @auth1ery