This repository was archived by the owner on Oct 4, 2022. It is now read-only.
Allow arbitrarily many cylinder subdivisions#514
Open
yuriy0 wants to merge 1 commit intoaws:masterfrom
Open
Conversation
If the cylinder mesh exceeds the max number of PhysX convex mesh polys, split it into several shapes
|
Hey @yuriy0 , We took a look at this change are unable to accept it for the following reasons.
If you could clarify or address the above, we'd be happy to take another look. Thanks again for taking the time to submit! |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
PhysX does not support cylinders as primitives so they must be approximated by meshes. In order to be useable as a dynamic object, the mesh must be convex, but convex meshes are limited by number of polys and vertices.
Currently the cylinder approximation will always generate one convex mesh to represent the cylinder. For many cylinders the vertex limit still gives fairly precise approximations. This might not be the case for large cylinders where the accuracy of dynamics is important.
The changes the function which approximates cylinder geomtry in Physx: if the cylinder mesh exceeds the max number of PhysX convex mesh polys, instead split it into several shapes.
Issue #, if available:
Description of changes:
By submitting this pull request, I confirm that you can use, modify, copy, and redistribute this contribution, under the terms of your choice.