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fix: even out lopsided teams when the battleground starts - #180

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Nyeriah merged 1 commit into
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fix/balance-teams-at-start
Jul 11, 2026
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fix: even out lopsided teams when the battleground starts#180
Nyeriah merged 1 commit into
masterfrom
fix/balance-teams-at-start

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@FrancescoBorzi

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📒 Files selected for processing (4)
  • conf/CFBG.conf.dist
  • src/CFBG.cpp
  • src/CFBG.h
  • src/CFBG_SC.cpp
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Pull request overview

This PR adds a new “doors-open” balancing pass to repair large team imbalances caused by declined/no-show invites, by flipping eligible solo players at battleground start while avoiding splitting real premades.

Changes:

  • Added a new config toggle (CFBG.BalanceTeamsAtStart.Enabled) and internal flag/getter to control start-time balancing.
  • Implemented BalanceTeamsAtStart() plus a shared helper IsPartyCommittedToBG() to avoid splitting premades when rebalancing.
  • Switched scripting to run the new balancing logic on OnBattlegroundStart and added a faction-update hook to keep m_team aligned for faked BG players across core faction resets.

Reviewed changes

Copilot reviewed 4 out of 4 changed files in this pull request and generated no comments.

File Description
src/CFBG.h Declares the new start-time balancing API and config flag.
src/CFBG.cpp Implements start-time balancing, premade-commit detection, and adds debug logging for projection clamping.
src/CFBG_SC.cpp Wires balancing to battleground start and adds a player faction-update hook to preserve BG fake team.
conf/CFBG.conf.dist Documents and defaults the new CFBG.BalanceTeamsAtStart.Enabled setting.

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@Nyeriah
Nyeriah merged commit 81dc925 into master Jul 11, 2026
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3 participants