fix: even out lopsided teams when the battleground starts - #180
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Pull request overview
This PR adds a new “doors-open” balancing pass to repair large team imbalances caused by declined/no-show invites, by flipping eligible solo players at battleground start while avoiding splitting real premades.
Changes:
- Added a new config toggle (
CFBG.BalanceTeamsAtStart.Enabled) and internal flag/getter to control start-time balancing. - Implemented
BalanceTeamsAtStart()plus a shared helperIsPartyCommittedToBG()to avoid splitting premades when rebalancing. - Switched scripting to run the new balancing logic on
OnBattlegroundStartand added a faction-update hook to keepm_teamaligned for faked BG players across core faction resets.
Reviewed changes
Copilot reviewed 4 out of 4 changed files in this pull request and generated no comments.
| File | Description |
|---|---|
| src/CFBG.h | Declares the new start-time balancing API and config flag. |
| src/CFBG.cpp | Implements start-time balancing, premade-commit detection, and adds debug logging for projection clamping. |
| src/CFBG_SC.cpp | Wires balancing to battleground start and adds a player faction-update hook to preserve BG fake team. |
| conf/CFBG.conf.dist | Documents and defaults the new CFBG.BalanceTeamsAtStart.Enabled setting. |
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