Systems Engineer | Biomedical Engineering Student | High-Performance Computing
I am a Systems Engineer at iHuman Technology and an undergraduate researcher at the University of Iowa. My work bridges the gap between complex biomedical data and high-performance software architecture.
- Systems Engineering: Optimizing high-scale, cross-platform systems (C++, C#, Fortran) and managing 140+ projects at iHuman Technology.
- Graphics Rendering: Migrated legacy applications to the Diligent Engine using C++ and Assimp for high-performance rendering.
- Research: Developing ML principles to interpret computational MRI brain scan data.
- Languages: C++, C#, Python, C, MATLAB, Swift
- Graphics & Game Dev: OpenGL, Diligent Engine, Unity, Unreal Engine 5
- DevOps & Tools: Docker, GitLab CI/CD, Git, Linux/Unix
- Data Science: Pandas, NumPy, Scikit-learn, TensorFlow
- Publication: Co-authored a paper on Santos Digital Human Modeling for the DHM 2025 Symposium.
- Innovation: Built a custom self-updating installer system with a secure backend API.
- Hardware: Enthusiast in building water-cooled, high-performance PCs.


