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Benthic Reskeletonizer

This project's purpose is to take a skeleton with a superset of bones (the entire bento skeleton) and strip unnecessary bones from animations in order to retarget to a specific skeleton. The rust representation of the animations are defined by the build script in benthic_asset_pipeline project, which converts assets in useable formats (like GLTF) to a static rust struct format.

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Converts the full bento skeleton to sub-skeletons for playing default animations on arbitrary models

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