Don't trigger animation events when paused#15677
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mockersf merged 2 commits intobevyengine:mainfrom Oct 6, 2024
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alice-i-cecile
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I think this would be clearer with an && !paused style, but I won't block on that.
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That's unstable for |
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Curse you unstable Rust features. Mild preference for nesting. |
mweatherley
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mockersf
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# Objective I completely forgot that animation events are triggered in two separate systems (sorry). The issue ~~fixed~~ by #15677, can still happen if the animation event is not targeting a specific bone. ## Solution _Realy_ don't trigger animation events for paused animations.
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Objective
Pausing the
animated_foxexample perfectly as one of the feet hits the ground causes the event to be triggered every frame.Context: #15538
Solution
Don't trigger animation events if the animation is paused.
Testing
Ran the example, I no longer see the issue.