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Bidon SDK:
Makes the top mobile mediation SDKs more transparent

Why? | Goals | Getting started | Join us

Flexible

  • Supports of top mediations
  • Available on any mobile platform
  • Easily scalable and customizable

Transparent and evolving

  • Take a full control over an ad auction
  • Custom integrations are highly welcome

Welcoming open-source community

  • Clear goals and priorities with robust governance
  • Community that works to be welcoming, inclusive, and friendly

Why build Bidon?

Header bidding hasn't conquered the world. Ad mediations are still in place, most of them have demand that can't be disabled and could have priority against other demand partners that lead to less transparency, unfair auctions, hidden fees and can cut Publisher's revenues. Also, almost all of the companies who run Ad Mediations have their own publishing divisions that compete with their clients and have a huge unfair advantage of using all platform data & the ability to buy any connected audience.

Project Goals

To provide control over advertising auctions to Publishers, while making it fair and transparent. To allow Publishers:

  • Decide how to connect any type of the Demand partner, even multiple Ad Mediators
  • Ability to remove any Demand partner
  • Ability to A/B test different Demand partners, even Ad Mediators
  • To let market players and the community contribute to the solution, to add new partners, new integrations, and new features which are demanded by the industry.

Documentation

Bidon Unity Plugin documentation is available on the website via this link.

Join us

Bidon is committed to a welcoming and inclusive environment where everyone can contribute.

  • Slack
  • Blog
  • Discord
  • Telegram

License

Bidon is distributed under the terms of the Apache License (Version 2.0). See license for details.

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Provides control over advertising auctions to Publishers, while making it fair and transparent

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