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3 changes: 3 additions & 0 deletions .vscode/settings.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
{
"python.pythonPath": "/Users/annecourtney/.local/share/virtualenvs/Python-OOP-Toy-byPP2fy6/bin/python"
}
13 changes: 9 additions & 4 deletions src/ball.py
Original file line number Diff line number Diff line change
@@ -1,9 +1,10 @@
import math
import pygame

from pygame.math import Vector2
from pygame import Rect

from block import KineticBlock
from block import KineticBlock, TopBlock

class Ball:
"""
Expand All @@ -14,7 +15,7 @@ def __init__(self, bounds, position, velocity, color, radius):
self.velocity = velocity
self.bounds = bounds
self.color = color
self.radius = radius
self.radius = radius -10
self.collision_rectangle = self.update_rectangle()

def update_rectangle(self):
Expand All @@ -30,9 +31,13 @@ def update(self, **kwargs):
self.position.x = self.bounds[0] - self.radius - 1
self.velocity.x *= -1
if self.position.y <= 0 + self.radius: # screen height
self.position.y = self.radius + 1
self.velocity.y *= -1
print("WINNER!") #if it touches the top of the screen you win
pygame.quit()
# self.position.y = self.radius + 1
# self.velocity.y *= -1
if self.position.y >= self.bounds[1] - self.radius:
print("You lost - Try again!") #if it touches the bottom of the screen you lose
# pygame.quit() # took this out momentarily because it's annoying for testing
self.position.y = self.bounds[1] - self.radius - 1
self.velocity.y *= -1

Expand Down
34 changes: 33 additions & 1 deletion src/block.py
Original file line number Diff line number Diff line change
Expand Up @@ -20,12 +20,21 @@ def __init__(self, position, width, height, color):
self.touched_by_ball = False


def update(self, **kwargs):
def update(self, *args):
self.touched_by_ball = False

if args[0]:
self.rectangle.x += 2
self.position.x += 2
if args[1]:
self.rectangle.x -= 2
self.position.x -= 2


def check_collision(self):
pass


def draw(self, screen, pygame):
pygame.draw.rect(screen, self.color, self.rectangle)

Expand All @@ -35,3 +44,26 @@ class KineticBlock(Block):
pass


class TopBlock(KineticBlock):
def __init__(self, position, width, height, color, object_list):
self.object_list = object_list
super().__init__(position, width, height, color)
self.position = position
self.rectangle = pygame.Rect(
position.x - (width/2),
position.y - (height/2),
width,
height)
self.color = color
self.touched_by_ball = False

def update(self, *args):
if self.touched_by_ball:
for object in self.object_list:

if object == self:
self.object_list.remove(object)
else:
continue


69 changes: 58 additions & 11 deletions src/draw.py
Original file line number Diff line number Diff line change
@@ -1,24 +1,57 @@
import pygame #TODO: Fix intellisense
import random
import sys

from pygame.math import Vector2

from ball import *
from block import *

SCREEN_SIZE = [640, 480]
BACKGROUND_COLOR = [255, 255, 255]
SCREEN_SIZE = [800, 400]
BACKGROUND_COLOR = [255, 250, 231]

def debug_create_objects(object_list):
#main ball in game
kinetic = GameBall(1, object_list, SCREEN_SIZE,
Vector2(random.randint(20, SCREEN_SIZE[0] - 20), random.randint(20, SCREEN_SIZE[1] - 20)),
Vector2(4*random.random() - 2, 4*random.random() - 2),
[255, 10, 0], 20)
Vector2(2, 2),
[240, 197, 202], 20)
object_list.append(kinetic)
print(object_list)

#blocks at top of screen

#top row of blocks
block1 = TopBlock(Vector2(50,20), 90, 30, [156, 214, 184], object_list)
object_list.append(block1)
block2 = TopBlock(Vector2(150,20), 90, 30, [156, 214, 184], object_list)
object_list.append(block2)
block3 = TopBlock(Vector2(250,20), 90, 30, [156, 214, 184], object_list)
object_list.append(block3)
block4 = TopBlock(Vector2(350,20), 90, 30, [156, 214, 184], object_list)
object_list.append(block4)
block5 = TopBlock(Vector2(450,20), 90, 30, [156, 214, 184], object_list)
object_list.append(block5)
block6 = TopBlock(Vector2(550,20), 90, 30, [156, 214, 184], object_list)
object_list.append(block6)
block7 = TopBlock(Vector2(650,20), 90, 30, [156, 214, 184], object_list)
object_list.append(block7)
block8 = TopBlock(Vector2(750,20), 90, 30, [156, 214, 184], object_list)
object_list.append(block8)

#bottom row of blocks
block9 = TopBlock(Vector2(200,60), 100, 30, [0, 214, 200], object_list)
object_list.append(block9)
block10 = TopBlock(Vector2(400,60), 100, 30, [0, 214, 200], object_list)
object_list.append(block10)
block11 = TopBlock(Vector2(600,60), 100, 30, [0, 214, 200], object_list)
object_list.append(block11)

#paddle
paddle = KineticBlock(Vector2(400,390), 80, 20, [234, 112, 90])
object_list.append(paddle)
print(object_list)

block = KineticBlock(Vector2(200,200), 100, 100, [0, 0, 255])
object_list.append(block)

def main():
pygame.init()
screen = pygame.display.set_mode(SCREEN_SIZE)
Expand All @@ -27,7 +60,7 @@ def main():
clock = pygame.time.Clock()

object_list = [] # list of objects of all types in the toy

debug_create_objects(object_list)

while True: # TODO: Create more elegant condition for loop
Expand All @@ -41,11 +74,25 @@ def main():
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
left = True
for object in object_list:

if isinstance(object, Block):
object.update(left, right)
object.check_collision()
else:
object.update()
object.check_collision()

if keys[pygame.K_RIGHT]:
right = True
for object in object_list:
object.update()
object.check_collision()
for object in object_list:

if isinstance(object, Block):
object.update(left, right)
object.check_collision()
else:
object.update()
object.check_collision()

# Draw Updates
screen.fill(BACKGROUND_COLOR)
Expand Down