A pixel-art exploration game built in HTML/JavaScript.
You play as Winter O’Brien, who wakes inside a sealed structure filled with locked rooms, artifacts, and environmental puzzles. Progress is driven by exploration, item use, and contextual interactions.
Based on the audio drama Shadows & Daylight more at shadowsanddaylight.ca
Movement
- WASD — Move
Interaction
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E — Interact / pick up items / activate objects
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Space — Advance dialogue
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Click dialogue box — Advance dialogue
Inventory
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I — Open inventory
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Click slot — Equip item
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Only one item can be active at a time
Gamepad support
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Left stick / D-pad — Move
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A — Interact
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X — Advance dialogue
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Shoulder buttons / D-pad — Cycle inventory
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Items are collected from the environment and stored in slots
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Only one item can be equipped at a time
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Some interactions require a specific equipped item
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Context-sensitive dialogue triggers based on:
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active item
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location
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story flags
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Some objects contain multi-step dialogue sequences
Episodic Story continues beyond current build.
Several mechanics go haywire if you explore the game after reaching the credits, there is however an Easter Egg to be found if you do explor post-credits, but expect some jank at that point.