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In the ModularGameplayUI.build.cs file I added "DeveloperSettings" to the PublicDependencyModuleNames to fix the issue with this plugin giving errors upon building the plugin.

PublicDependencyModuleNames.AddRange(
			new string[]
			{
				"CommonLoadingScreen",
				"Core",
				"DeveloperSettings", <---- NEW
				"EnhancedInput",
				"GameplayTags",
				"ModularGameplayData",
				"ModularGameplayExperiences",
				"UIExtension"
			}
			);

@PYSX-Physix PYSX-Physix reopened this Jan 21, 2026
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2 participants