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ToDos

File

o Max Größe? Downsamplen? To cube oder rectangular ok? Wann ist Resolution scheiße? o Welches Format? TIFF, NRRD, etc?

Renderer

o Ist der aus Exmpl ok? Macht mip und iso, mehr nötig? o Bessere Renderer finden oder implementieren? Raytracing?

VR

o Controller anbinden (grip, rotate und scale) o Panel sichbar machen (s. vr sandbox) und anbinden o VR vs NonVR Controls binden: Tabletansicht und Controls sind anders als VR

Controls

o Background & UX Design verbessern o Ggf AR möglich?

Quellen:

o Debos Workshop Website https://ida-mdc.github.io/workshop-visualization/ o https://www.youtube.com/watch?v=hXYOlXVRRL8 Unity volumetric shader o Medical volumes in Unity: https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://miccai-sb.github.io/materials/Submission3_Volume%2520and%2520Surface%2520Rendering%2520%2520of%25203D%2520Medical%2520Datasets%2520in%2520Unity.pdf&ved=2ahUKEwjpxpXc4L2KAxUAA9sEHeUTBq4QFnoECB0QAQ&usg=AOvVaw027b7Zcg2R2ump80dyN_Ec o https://github.com/iamyoukou/sdf3d Calculate the SDF of 3D objects. o https://shaderbits.com/blog/creating-volumetric-ray-marcher Algorithm in UnrealEngine o Medical Volumetric Viewer on Github: https://github.com/fatehmtd/volumeviz o Paper: Volumetric Medical Data Visualization for Collaborative VR Environments https://cgvr.cs.uni-bremen.de/papers/eurovr20/volRenVR.pdf o Three.js:  Volumetric https://threejs.org/examples/?q=volume#webgl_volume_perlin  Volumetric Medical: https://threejs.org/examples/?q=3d#webgl_texture3d  VR https://threejs.org/examples/?q=vr#webxr_vr_sandbox
 VTK Aneurysma: https://kitware.github.io/glance/app/

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