Repository files navigation
Node.js (for sure)
Yarn installed globally (npm i -g yarn)
Metacraft CLI installed globally (npm i -g @metacraft/cli)
Development: run metacraft under project root
Build: metacraft bundle (CI will run/deploy using this script, normally we don't use this command)
For simulator connect (engine repo): change game/assets/scripts/network/util.ts, line 5 websocket url point to localhost
Install Cocos Dashboard
Install Cocos Creator version 3.8.3 or newer
Install deps for Game by yarn install under game folder
Open game folder with Cocos creator
Configure network endpoint under ./game/assets/scripts/network/util.ts (line 6), either use remove endpoint or local endpoint at Card Engine
Build game to assets/murg, we are currently using web-mobile build options
Prepare .env file for sst deployment with format .env.{stage}, used by bundling and runtime. See .env.example
About
No description, website, or topics provided.
Resources
Stars
Watchers
Forks
You can’t perform that action at this time.