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Releases: codefitz/Pixel-Spacebase-OG
Releases · codefitz/Pixel-Spacebase-OG
0.0.4a
# 0.0.4a - More significant skin changes (including garish green fonts that need to be polished) - Begun name and story changes - Sacrifical alter is now an Energy Reactor - gives a str boost - Wells have been updated to "terminals" - Finally fixed issue with fresh install hanging on "Descending..." - Finally managed to fix level Ascending/Descending after a crash/force close with Boss Level (tested on Goo only) (probably still broken) - Added Eye to sewer levels, need to tweak appearance freq - Scrolls of identity no longer wasted
0.0.4
0.0.4
- Reworked Pickup Action as part of checkVisibleMobs()
- Fixed the issue of game crashing with rand height * width variables
-- HEIGHT and WIDTH now set randomly, if app crash/force closed, exception will invoke a new method which will re-init and rebuild levels - commented out most of the adjustMapSize() method as it's not needed.
0.0.3
-More tile reskins -Hero will now start neked, must go to chest to retrieve items (in starter room for now) -Level generation more dynamic (limiters on width x height so it doesn't get too crazy large) -Some code tidy up automated by Android Studio