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This repository was archived by the owner on Jul 7, 2025. It is now read-only.

Releases: codefitz/Pixel-Spacebase-OG

0.0.4a

24 Feb 00:29

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0.0.4a Pre-release
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# 0.0.4a

- More significant skin changes (including garish green fonts that need to be polished)
- Begun name and story changes
- Sacrifical alter is now an Energy Reactor - gives a str boost
- Wells have been updated to "terminals"
- Finally fixed issue with fresh install hanging on "Descending..."
- Finally managed to fix level Ascending/Descending after a crash/force close with Boss Level (tested on Goo only) (probably still broken)
- Added Eye to sewer levels, need to tweak appearance freq
- Scrolls of identity no longer wasted

0.0.4

20 Feb 23:27

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0.0.4 Pre-release
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0.0.4

  • Reworked Pickup Action as part of checkVisibleMobs()
  • Fixed the issue of game crashing with rand height * width variables
    -- HEIGHT and WIDTH now set randomly, if app crash/force closed, exception will invoke a new method which will re-init and rebuild levels
  • commented out most of the adjustMapSize() method as it's not needed.

0.0.3

16 Feb 21:48

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0.0.3 Pre-release
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-More tile reskins
-Hero will now start neked, must go to chest to retrieve items (in starter room for now)
-Level generation more dynamic (limiters on width x height so it doesn't get too crazy large)
-Some code tidy up automated by Android Studio

0.0.2

16 Feb 21:50

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0.0.2 Pre-release
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None.