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This repository was archived by the owner on Dec 28, 2025. It is now read-only.

Releases: cresqnt-sys/MultiScope-V1

0.9.9.1-Stable

29 Nov 17:09
808aa8c

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[0.9.9.1-Stable] - 2025-11-29

Added

  • Added new CYBERSPACE biome with dedicated icon
  • Added external assets/biomes.json configuration file for remote biome updating
  • Added remote biome fetching from GitHub - biomes now auto-update on app restart without requiring a full app update
  • Added force_notify field to biomes.json - biomes with this set to true cannot have notifications disabled
  • Added ping_everyone field to biomes.json - biomes with this set to true will use everyone ping
  • Added never_notify field to biomes.json - biomes with this set to true will never send notifications (like NORMAL)

Changed

  • Detection logic now uses biome data fields for notification behavior instead of hardcoded checks
  • Biome loading priority: Remote GitHub URL > Local assets/biomes.json > Hardcoded fallback defaults
  • Updated LICENSE, if you work on MultiScope currently you are highly encouraged to view changes.

Removed

  • Removed BLOOD RAIN, PUMPKIN MOON, GRAVEYARD, and BLAZING SUN biomes (no longer in game)
  • Removed hardcoded special biome lists (["GLITCHED", "DREAMSPACE", "BLAZING SUN"]) - now configured via biomes.json

0.9.9-Stable

27 Nov 00:55
94f1f06

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[0.9.9-Stable] - 2025-11-26

Changed

  • Updated version references in main.py, app.py, and README.md (bumped to 0.9.9)
  • UI improvements: replaced fixed window geometry with minimum-size calculations and automatic centering
  • Improved username extraction from Roblox logs by using Players.<username>.PlayerGui pattern for more reliable detection
  • Updated Credits: added ManasAarohi and corrected Maxstellar spelling

Fixed

  • Fixed various minor UI and session handling issues (session saving, hotkey error handling)
  • Fixed Biome Detection with the new username extraction method

0.9.8-Stable

18 Oct 15:07
1c788d2

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[0.9.8-Stable] - 2025-10-18

Added

  • Added new biomes: BLOOD RAIN, PUMPKIN MOON, GRAVEYARD

Changed

  • Updated biome thumbnail URLs
  • Updated app version to 0.9.8-Stable

0.9.7-Beta

06 Jul 15:58
b8a8393

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[0.9.7-Beta] - 2025-07-06

Fixed

  • Fixed BLAZING SUN biome detection issues for existing users by implementing automatic biome configuration migration
  • Added automatic merging of new biomes into existing user biomes_data.json files
  • Added automatic merging of new biomes into existing user config.json files for biome_counts, biome_notification_enabled, and biome_notifier sections
  • Ensured BLAZING SUN biome is properly configured with correct notification settings (always notify with ping) for all users
  • Made biome configuration future-proof to automatically handle new biomes in future updates without requiring manual user intervention

0.9.6-Beta

05 Jul 19:47
9004afe

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Blazing sun no longer pings everyone.

0.9.6-Alpha

05 Jul 17:21

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[0.9.6-Alpha] - 2025-07-05

Added

  • Added new "BLAZING SUN" biome detection with hover text "BLAZING SUN" and asset ID 107114559110957
  • Implemented automatic Tcl/Tk library path detection to resolve GUI startup issues
  • Added other minor bug fixes

Changed

  • "BLAZING SUN" biome is now configured as an "always on" biome (like GLITCHED and DREAMSPACE)
  • Updated biome data loading to preserve emoji information from default configurations

Fixed

  • Resolved "Can't find a usable init.tcl" error that prevented application startup
  • Fixed biome data loading to ensure all biomes appear in configuration interface
    -# This is not the major update I have been teasing this is more of a patch just for the summer update.

0.9.5-Beta

13 May 23:37
fffe2ee

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[0.9.5-Beta] - 2025-05-13

Added

  • Added tooltip descriptions for various UI elements (test webhook button, Discord/GitHub links).
  • Implemented dynamic adjustment of scrollable areas (webhook list, account checklist) based on content and window size.
  • Added error handling for webhook testing (show_message_box).
  • Added MULTI MERCHANT support

Changed

  • Refactored webhook account selection UI in main.py (_add_webhook_entry, _populate_account_checklist, _toggle_account_selection).
  • Corrected test_webhook calls in detection.py to use self.app.gui_manager.show_message_box.
  • Improved mousewheel scrolling behavior for nested scrollable frames.
  • Ensured account lists in webhook settings refresh when accounts are managed.

Fixed

  • Resolved AttributeError when testing webhooks due to incorrect show_message_box calls.
  • Addressed potential UI layout issues with nested scroll frames and dynamic content.
  • Fixed bug where removing a webhook entry might cause index errors or incorrect numbering.
  • Ensured mousewheel binding/unbinding is handled correctly for different tabs.

TL;DR: Massive update fixing many small performance related bugs, this adds back the multithreading that you all wanted ensuring extremly fast detection while fixing old issues with account detection. This also adds MERCHANT DETECTION SUPPORT.

0.0.9-Beta

23 Apr 01:35
3f3a01d

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[0.9.9-Beta] - 2025-04-23

Added

  • Implemented checkmarks for account selection per webhook, replacing the previous listbox implementation.
  • Added tooltip descriptions for various UI elements (test webhook button, Discord/GitHub links).
  • Implemented dynamic adjustment of scrollable areas (webhook list, account checklist) based on content and window size.
  • Added error handling and user feedback for webhook testing (show_message_box).

Changed

  • Refactored webhook account selection UI in main.py (_add_webhook_entry, _populate_account_checklist, _toggle_account_selection).
  • Corrected test_webhook calls in detection.py to use self.app.gui_manager.show_message_box.
  • Improved mousewheel scrolling behavior for nested scrollable frames.
  • Ensured account lists in webhook settings refresh when accounts are managed.

Fixed

  • Resolved AttributeError when testing webhooks due to incorrect show_message_box calls.
  • Addressed potential UI layout issues with nested scroll frames and dynamic content.
  • Fixed bug where removing a webhook entry might cause index errors or incorrect numbering.
  • Ensured mousewheel binding/unbinding is handled correctly for different tabs.

KNOWN BUGS:

  • Not Responding App after extended period of usage.
  • Increased RAM Usage by MultiScope at times.
  • Slower detection than normal ~10-5s of delay.
  • Window may look a bit weird on different resolutions.

MultiScope 0.0.9-Alpha2

20 Apr 02:58
40e07f6

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Pre-release

[0.0.9-Alpha2] - 2025-04-19

Fixed

  • Account Detection

MultiScope 0.0.9-Alpha

19 Apr 21:35
126e2eb

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Pre-release

First Release of MultiScope

[0.0.9-Alpha] - 2025-04-19

Added

  • Redid README.
  • CHANGELOG.md file based on Keep a Changelog format.
  • Added project logo and multiple badges (License, GitHub stats, Discord invite) to README.md.
  • Implemented skipping the first biome detection per account to prevent initial false positives.
  • Added periodic log file checking to detect new Roblox sessions dynamically.
  • Added "Bored Man" to contributors list in main.py.

Changed

  • Updated README.md with detailed project information, credits, and contact links (Discord/GitHub).
  • Improved logo display formatting and alignment in README.md.
  • Refactored biome detection logic for simplicity, focusing on latest log files and RPC messages.
  • Enhanced Credits tab UI with better padding, font adjustments, and grid layout.
  • Improved status bar appearance with adjusted padding, relief, and font.
  • Rebranded to MultiScope

Fixed

  • Corrected cutoff copyright label in the Credits tab.
  • Increased default window height to prevent status bar cutoff.
  • Resolved biome detection issues related to account iteration (check_all_accounts_biomes).
  • Handled UnicodeDecodeError during log file reading by enforcing UTF-8 encoding and adding error handling.
  • Fixed AttributeError in DetectionManager by adding the reset_detection_states method.
  • Addressed linter errors (escaped quotes, indentation) in detection.py docstrings/comments.
  • Fixed AttributeError in antiafk.py's toggle_antiafk method by using a config_changed flag instead of a direct save_config call.